[javascript] Completely reworked contracting
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6 changed files with 112 additions and 176 deletions
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@ -1,55 +1,62 @@
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import * as mining from './mining.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as contracts from '../lib/contracts.js';
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import * as ships from '../lib/ships.js';
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import * as libShips from '../lib/ships.js';
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import * as systems from '../lib/systems.js';
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import * as utils from './utils.js';
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export async function auto(ctx) {
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let ship = dbShips.getShip(ctx.symbol);
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// Fetch our contracts in the system the ship currently is in
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let cs = await contracts.contracts();
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cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.nav.systemSymbol));
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if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
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let contract = cs[0];
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if (!contract.accepted) {
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console.log(new Date(), `accepting contract ${contract.id}`);
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await contracts.accept({contract: contract.id});
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}
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const good = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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const asteroidField = asteroidFields[0].symbol;
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while (true) {
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ship = dbShips.getShip(ctx.symbol);
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival) - new Date();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === good)[0];
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// the switch makes this 'resumable'
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switch (ship.nav.waypointSymbol) {
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case asteroidField:
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let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
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await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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await ships.dock({symbol: ctx.symbol});
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await ships.refuel({symbol: ctx.symbol});
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if (goodCargo !== undefined) {
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console.log(`delivering ${goodCargo.units} of ${good}`);
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await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
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}
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await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
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await ships.dock({symbol: ctx.symbol});
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await ships.refuel({symbol: ctx.symbol});
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await ships.orbit({symbol: ctx.symbol});
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break;
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default:
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await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
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await ships.dock({symbol: ctx.symbol});
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await ships.refuel({symbol: ctx.symbol});
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await ships.orbit({symbol: ctx.symbol});
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}
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export async function init() {
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const cs = dbContracts.getContracts();
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cs.forEach(contract => run(contract));
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}
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async function run(contract) {
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await contracts.accept({id: contract.id});
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const contractSystem = utils.waypointToSystem(contract.terms.deliver[0].destinationSymbol);
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let ships = dbShips.getShipsAt(contractSystem);
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ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
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switch(contract.type) {
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case 'PROCUREMENT':
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await runProcurement(contract, ships);
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break;
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default:
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throw `Handling of contract type ${contract.type} is not implemented yet`;
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}
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}
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async function runProcurement(contract, ships) {
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// TODO check if contract is fulfilled!
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const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroidFields = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ASTEROID_FIELD'});
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const asteroidField = asteroidFields[0].symbol;
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ships.forEach(async function(ship) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0];
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival) - new Date();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidField:
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let response = await mining.mineUntilFullOf({good: wantedCargo, symbol: ship.symbol});
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await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
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await contracts.deliver({contract: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units });
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// TODO check if contract is fulfilled!
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}
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidField});
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break;
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default:
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidField});
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}
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}
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});
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}
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