[javascript] Rework the contracting loop following the asteroids changes
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5 changed files with 30 additions and 20 deletions
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@ -10,7 +10,7 @@ let busy = false; // true if we are already sending api requests.
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let backoffSeconds = 0;
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let running = false;
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// other module variables
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let headers = undefined; // a file scope variable so that we only evaluate these once.
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let headers = undefined; // a file scoped variable so that we only evaluate these once.
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let queue = new PriorityQueue(); // a priority queue to hold api calls we want to send, allows for throttling.
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// a single queue processor should be running at any time, otherwise there will be trouble!
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@ -5,7 +5,7 @@ import * as systems from '../lib/systems.js';
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export async function extract(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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// TODO if there are multiple fields, find the closest one?
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await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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await orbit(ctx);
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