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package config
import "testing"
func TestGameValidate(t *testing.T) {
// Game name
game := Game{}
if err := game.validate("invalid game name because of spaces"); err == nil {
t.Fatal("game name with spaces should not be valid")
}
// ChrootPath
game = Game{ChrootPath: "test_data/non_existant"}
if err := game.validate("test"); err == nil {
t.Fatal("non_existant ChrootPath should not be valid")
}
// FileMode
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
}
if err := game.validate("test"); err == nil {
t.Fatal("Invalid FileMode should not be valid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "abcd",
}
if err := game.validate("test"); err == nil {
t.Fatal("Invalid FileMode should not be valid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "777",
}
if err := game.validate("test"); err == nil {
t.Fatal("Invalid FileMode should not be valid")
}
// Commands are mostly tested from command_test.go
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
}
if err := game.validate("test"); err == nil {
t.Fatal("Empty Commands list should not be valid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"invalid"},
}
if err := game.validate("test"); err == nil {
t.Fatal("Invalid command in Commands should not be valid")
}
// Env
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"wait"},
}
if err := game.validate("test"); err != nil {
t.Fatal("Empty env list should be valid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"wait"},
Env: map[string]string{
"test invalid": "test",
},
}
if err := game.validate("test"); err == nil {
t.Fatal("Spaces in environnement variable name are invalid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"wait"},
Env: map[string]string{
"test\000invalid": "test",
},
}
if err := game.validate("test"); err == nil {
t.Fatal("null character in environnement variable name are invalid")
}
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"wait"},
Env: map[string]string{
"test=invalid": "test",
},
}
if err := game.validate("test"); err == nil {
t.Fatal("equals symbol in environnement variable name are invalid")
}
// Valid Game entry
game = Game{
ChrootPath: "test_data/fake_nethack_directory",
FileMode: "0777",
Commands: []string{"wait"},
Env: map[string]string{
"test": "test",
},
}
if err := game.validate("test"); err != nil {
t.Fatalf("Valid game entry should pass but got error %s", err)
}
}
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