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package client
import (
"io/ioutil"
"os"
"reflect"
"shell-game-launcher/pkg/config"
"testing"
)
func TestDisplayMenu(t *testing.T) {
realStdout := os.Stdout
t.Cleanup(func() { os.Stdout = realStdout })
r, w, _ := os.Pipe()
os.Stdout = w
// Complete menu, while not logged in
state := State{
config: &config.Config{
Menus: map[string]config.Menu{
"test": config.Menu{
Banner: "TEST TEST TEST",
MenuEntries: []config.MenuEntry{
config.MenuEntry{
Key: "q",
Label: "quit entry",
Action: "quit",
},
},
},
},
},
currentMenu: "test",
login: "",
}
want := []byte("\033[2J" +
"TEST TEST TEST\n" +
"\n" +
"Not logged in.\n" +
"\n" +
"q) quit entry\n")
state.displayMenu()
// back to normal state
w.Close()
out, _ := ioutil.ReadAll(r)
if !reflect.DeepEqual(out, want) {
t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out)
}
// Complete menu, while logged in
r, w, _ = os.Pipe()
os.Stdout = w
// Complete menu, while not logged in
state = State{
config: &config.Config{
Menus: map[string]config.Menu{
"test": config.Menu{
Banner: "TEST TEST TEST",
MenuEntries: []config.MenuEntry{
config.MenuEntry{
Key: "w",
Label: "wait entry",
Action: "wait",
},
config.MenuEntry{
Key: "q",
Label: "quit entry",
Action: "quit",
},
},
},
},
},
currentMenu: "test",
login: "test",
}
want = []byte("\033[2J" +
"TEST TEST TEST\n" +
"\n" +
"Logged in as: test\n" +
"\n" +
"w) wait entry\n" +
"q) quit entry\n")
state.displayMenu()
// back to normal state
w.Close()
out, _ = ioutil.ReadAll(r)
if !reflect.DeepEqual(out, want) {
t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out)
}
}
|