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package client
import (
"os"
"shell-game-launcher/pkg/config"
"testing"
)
func TestGetValidInput(t *testing.T) {
realStdin := os.Stdin
t.Cleanup(func() { os.Stdin = realStdin })
// Complete menu, no input error
state := State{
config: &config.Config{
Menus: map[string]config.Menu{
"test": config.Menu{
Banner: "TEST TEST TEST",
MenuEntries: []config.MenuEntry{
config.MenuEntry{
Key: "w",
Label: "wait entry",
Action: "wait",
},
config.MenuEntry{
Key: "q",
Label: "quit entry",
Action: "quit",
},
},
},
},
},
currentMenu: "test",
login: "",
}
r, w, _ := os.Pipe()
os.Stdin = r
// Simply test quit entry
w.WriteString("q")
if cmd, err := state.getValidInput(); err != nil || cmd != "quit" {
t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
}
// test quit entry after wrong keys
w.WriteString("abcdq")
if cmd, err := state.getValidInput(); err != nil || cmd != "quit" {
t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
}
// test wait entry with valid quit after
w.WriteString("wq")
if cmd, err := state.getValidInput(); err != nil || cmd != "wait" {
t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
}
// test input error
w.Close()
if cmd, err := state.getValidInput(); err == nil {
t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
}
}
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