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package config
import "testing"
func TestMenuValidate(t *testing.T) {
// menu name
menu := Menu{}
if err := menu.validate(""); err == nil {
t.Fatal("Empty menu name is not valid")
}
if err := menu.validate("test test"); err == nil {
t.Fatal("non alphanumeric menu name is not valid")
}
// Banner is just any string, nothing to validate
// XOffset
menu = Menu{XOffset: -1}
if err := menu.validate("test"); err == nil {
t.Fatal("Negative XOffset should not be valid")
}
// YOffset
menu = Menu{YOffset: -1}
if err := menu.validate("test"); err == nil {
t.Fatal("Negative YOffset should not be valid")
}
// MenuEntries are mostly tested bellow
menu = Menu{}
if err := menu.validate("test"); err == nil {
t.Fatal("A menu without menu entries should not be valid")
}
// loop menu
menu = Menu{
XOffset: 1,
YOffset: 1,
MenuEntries: []MenuEntry{
MenuEntry{
Key: "a",
Label: "test",
Action: "menu test",
},
},
}
if err := menu.validate("test"); err == nil {
t.Fatal("A menu should not be able to loop on itself")
}
// A valid menu
menu = Menu{
XOffset: 1,
YOffset: 1,
MenuEntries: []MenuEntry{
MenuEntry{
Key: "a",
Label: "test",
Action: "quit",
},
},
}
if err := menu.validate("test"); err != nil {
t.Fatal("A valid menu should pass")
}
}
func TestMenuEntryValidate(t *testing.T) {
// Key
menuEntry := MenuEntry{}
if err := menuEntry.validate(); err == nil {
t.Fatal("A Key cannot be empty")
}
menuEntry = MenuEntry{Key: "ab"}
if err := menuEntry.validate(); err == nil {
t.Fatal("A Key should be only one character")
}
menuEntry = MenuEntry{Key: " "}
if err := menuEntry.validate(); err == nil {
t.Fatal("A Key should be a printable character")
}
// Label
menuEntry = MenuEntry{
Key: "l",
Label: "",
}
if err := menuEntry.validate(); err == nil {
t.Fatal("A Label cannot be empty")
}
// Actions are tested in action_test.go
}
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