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package config
import (
"regexp"
"strings"
"github.com/pkg/errors"
)
var reValidMenuName = regexp.MustCompile(`^[\w\._]+$`)
var reValidKey = regexp.MustCompile(`^\w$`)
// Menu struct describes a screen menu
type Menu struct {
// Banner is the banner to display before the menu
Banner string `yaml:"Banner"`
// XOffset is the X offset between the banner and the menu
XOffset int `yaml:"XOffset"`
// YOffset is the Y offset between the banner and the menu
YOffset int `yaml:"YOffset"`
// Commands is the list of commands in the menu
MenuEntries []MenuEntry `yaml:"MenuEntries"`
}
// MenuEntry struct describes a menu entry
type MenuEntry struct {
// Key is the key associated with the action. We need to store it as a string because of how yaml unmarshal works
Key string `yaml:"Key"`
// Label is the text displayed on the menu
Label string `yaml:"Label"`
// Action is the action executed when the menu entry is selected
Action string `yaml:"Action"`
}
func (m *Menu) validate(name string) error {
// validate name
if ok := reValidMenuName.MatchString(name); !ok {
return errors.New("Invalid menu name, must be an alphanumeric word and match regex `^[\\w\\._]+$` : " + name)
}
// Banner is just any string, nothing to validate
// XOffset
if m.XOffset < 0 {
return errors.New("XOffset must be a positive integer")
}
// YOffset
if m.YOffset < 0 {
return errors.New("YOffset must be a positive integer")
}
// MenuEntries
if len(m.MenuEntries) == 0 {
return errors.New("A Menu needs MenuEntries to be valid")
}
// Duplicate detection is natively handled by the yaml parser
for i := 0; i < len(m.MenuEntries); i++ {
m.MenuEntries[i].validate()
if m.MenuEntries[i].Action == "menu "+name {
return errors.New("A menu shall not loop on itself")
}
}
// Loop test
return nil
}
func (m *Menu) validateConsistency(c *Config) error {
// Necessary menus
if _, ok := c.Menus["anonymous"]; !ok {
return errors.New("No anonymous menu declared")
}
if _, ok := c.Menus["logged_in"]; !ok {
return errors.New("No logged_in menu declared")
}
// Validate actions
menus := map[string]bool{
"anonymous": true,
"logged_in": true,
}
playable := make(map[string]bool)
for k, v := range c.Menus {
for _, e := range v.MenuEntries {
tokens := strings.Split(e.Action, " ")
switch tokens[0] {
case "menu":
if _, ok := c.Menus[tokens[1]]; ok {
menus[tokens[1]] = true
} else {
return errors.New("menu action " + tokens[1] + " in menu " + k + " does not exist")
}
case "play":
if _, ok := c.Games[tokens[1]]; ok {
playable[tokens[1]] = true
} else {
return errors.New("play action " + tokens[1] + " in menu " + k + " does not exist")
}
}
}
}
// Check for unreachables
for k, _ := range c.Menus {
if _, ok := menus[k]; !ok {
return errors.New("unreachable menu : " + k)
}
}
for k, _ := range c.Games {
if _, ok := playable[k]; !ok {
return errors.New("unplayable game : " + k)
}
}
return nil
}
func (m *MenuEntry) validate() error {
// Key
if ok := reValidKey.MatchString(m.Key); !ok {
return errors.New("Invalid Key, must be exactly one alphanumeric character and match regex `^\\w$` : " + m.Key)
}
// Label
if len(m.Label) <= 0 {
return errors.New("Invalid Label, cannot be empty")
}
// Action
if err := validateAction(m.Action); err != nil {
return errors.Wrap(err, "Invalid Action in MenuEntry")
}
return nil
}
|