diff options
Diffstat (limited to 'client')
-rw-r--r-- | client/input.go | 26 | ||||
-rw-r--r-- | client/input_test.go | 60 | ||||
-rw-r--r-- | client/menu.go | 17 | ||||
-rw-r--r-- | client/menu_test.go | 92 | ||||
-rw-r--r-- | client/state.go | 23 | ||||
-rw-r--r-- | client/state_test.go | 14 |
6 files changed, 0 insertions, 232 deletions
diff --git a/client/input.go b/client/input.go deleted file mode 100644 index 8c814a6..0000000 --- a/client/input.go +++ /dev/null @@ -1,26 +0,0 @@ -package client - -import ( - "bufio" - "os" - - "github.com/pkg/errors" -) - -// getValidInput returns the selected menu command as a string or an error -func (s *State) getValidInput() (string, error) { - menu := s.config.Menus[s.currentMenu] - - reader := bufio.NewReader(os.Stdin) - for { - input, err := reader.ReadByte() - if err != nil { - return "", errors.Wrapf(err, "Could not read byte from stdin") - } - for _, menuEntry := range menu.MenuEntries { - if []byte(menuEntry.Key)[0] == input { - return menuEntry.Action, nil - } - } - } -} diff --git a/client/input_test.go b/client/input_test.go deleted file mode 100644 index fe8feeb..0000000 --- a/client/input_test.go +++ /dev/null @@ -1,60 +0,0 @@ -package client - -import ( - "os" - "shell-game-launcher/config" - "testing" -) - -func TestGetValidInput(t *testing.T) { - realStdin := os.Stdin - t.Cleanup(func() { os.Stdin = realStdin }) - - // Complete menu, no input error - state := State{ - config: &config.Config{ - Menus: map[string]config.Menu{ - "test": config.Menu{ - Banner: "TEST TEST TEST", - MenuEntries: []config.MenuEntry{ - config.MenuEntry{ - Key: "w", - Label: "wait entry", - Action: "wait", - }, - config.MenuEntry{ - Key: "q", - Label: "quit entry", - Action: "quit", - }, - }, - }, - }, - }, - currentMenu: "test", - login: "", - } - r, w, _ := os.Pipe() - os.Stdin = r - - // Simply test quit entry - w.WriteString("q") - if cmd, err := state.getValidInput(); err != nil || cmd != "quit" { - t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err) - } - // test quit entry after wrong keys - w.WriteString("abcdq") - if cmd, err := state.getValidInput(); err != nil || cmd != "quit" { - t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err) - } - // test wait entry with valid quit after - w.WriteString("wq") - if cmd, err := state.getValidInput(); err != nil || cmd != "wait" { - t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err) - } - // test input error - w.Close() - if cmd, err := state.getValidInput(); err == nil { - t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err) - } -} diff --git a/client/menu.go b/client/menu.go deleted file mode 100644 index f6de082..0000000 --- a/client/menu.go +++ /dev/null @@ -1,17 +0,0 @@ -package client - -import "fmt" - -func (s *State) displayMenu() { - menu := s.config.Menus[s.currentMenu] - fmt.Print("\033[2J") // clear the screen - fmt.Printf("%s\n\n", menu.Banner) - if s.login == "" { - fmt.Print("Not logged in.\n\n") - } else { - fmt.Printf("Logged in as: %s\n\n", s.login) - } - for i := 0; i < len(menu.MenuEntries); i++ { - fmt.Printf("%s) %s\n", menu.MenuEntries[i].Key, menu.MenuEntries[i].Label) - } -} diff --git a/client/menu_test.go b/client/menu_test.go deleted file mode 100644 index 1f70e4e..0000000 --- a/client/menu_test.go +++ /dev/null @@ -1,92 +0,0 @@ -package client - -import ( - "io/ioutil" - "os" - "reflect" - "shell-game-launcher/config" - "testing" -) - -func TestDisplayMenu(t *testing.T) { - realStdout := os.Stdout - t.Cleanup(func() { os.Stdout = realStdout }) - r, w, _ := os.Pipe() - os.Stdout = w - - // Complete menu, while not logged in - state := State{ - config: &config.Config{ - Menus: map[string]config.Menu{ - "test": config.Menu{ - Banner: "TEST TEST TEST", - MenuEntries: []config.MenuEntry{ - config.MenuEntry{ - Key: "q", - Label: "quit entry", - Action: "quit", - }, - }, - }, - }, - }, - currentMenu: "test", - login: "", - } - want := []byte("\033[2J" + - "TEST TEST TEST\n" + - "\n" + - "Not logged in.\n" + - "\n" + - "q) quit entry\n") - state.displayMenu() - // back to normal state - w.Close() - out, _ := ioutil.ReadAll(r) - if !reflect.DeepEqual(out, want) { - t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out) - } - - // Complete menu, while logged in - r, w, _ = os.Pipe() - os.Stdout = w - - // Complete menu, while not logged in - state = State{ - config: &config.Config{ - Menus: map[string]config.Menu{ - "test": config.Menu{ - Banner: "TEST TEST TEST", - MenuEntries: []config.MenuEntry{ - config.MenuEntry{ - Key: "w", - Label: "wait entry", - Action: "wait", - }, - config.MenuEntry{ - Key: "q", - Label: "quit entry", - Action: "quit", - }, - }, - }, - }, - }, - currentMenu: "test", - login: "test", - } - want = []byte("\033[2J" + - "TEST TEST TEST\n" + - "\n" + - "Logged in as: test\n" + - "\n" + - "w) wait entry\n" + - "q) quit entry\n") - state.displayMenu() - // back to normal state - w.Close() - out, _ = ioutil.ReadAll(r) - if !reflect.DeepEqual(out, want) { - t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out) - } -} diff --git a/client/state.go b/client/state.go deleted file mode 100644 index 9565efc..0000000 --- a/client/state.go +++ /dev/null @@ -1,23 +0,0 @@ -package client - -import ( - "shell-game-launcher/config" -) - -type State struct { - config *config.Config - currentMenu string - login string -} - -func NewState(config *config.Config, login string) *State { - cs := State{ - config: config, - currentMenu: "anonymous", - login: login, - } - if login != "" { - cs.currentMenu = "logged_in" - } - return &cs -} diff --git a/client/state_test.go b/client/state_test.go deleted file mode 100644 index 917c211..0000000 --- a/client/state_test.go +++ /dev/null @@ -1,14 +0,0 @@ -package client - -import "testing" - -func TestNewState(t *testing.T) { - // Empty login - if s := NewState(nil, ""); s.currentMenu != "anonymous" { - t.Fatal("a new state without login should init to anonymous") - } - // logged_in - if s := NewState(nil, "test"); s.currentMenu != "logged_in" { - t.Fatal("a new state with login should init to logged_in") - } -} |