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Diffstat (limited to 'client')
-rw-r--r--client/input.go26
-rw-r--r--client/input_test.go60
-rw-r--r--client/menu.go17
-rw-r--r--client/menu_test.go92
-rw-r--r--client/state.go23
-rw-r--r--client/state_test.go14
6 files changed, 0 insertions, 232 deletions
diff --git a/client/input.go b/client/input.go
deleted file mode 100644
index 8c814a6..0000000
--- a/client/input.go
+++ /dev/null
@@ -1,26 +0,0 @@
-package client
-
-import (
- "bufio"
- "os"
-
- "github.com/pkg/errors"
-)
-
-// getValidInput returns the selected menu command as a string or an error
-func (s *State) getValidInput() (string, error) {
- menu := s.config.Menus[s.currentMenu]
-
- reader := bufio.NewReader(os.Stdin)
- for {
- input, err := reader.ReadByte()
- if err != nil {
- return "", errors.Wrapf(err, "Could not read byte from stdin")
- }
- for _, menuEntry := range menu.MenuEntries {
- if []byte(menuEntry.Key)[0] == input {
- return menuEntry.Action, nil
- }
- }
- }
-}
diff --git a/client/input_test.go b/client/input_test.go
deleted file mode 100644
index fe8feeb..0000000
--- a/client/input_test.go
+++ /dev/null
@@ -1,60 +0,0 @@
-package client
-
-import (
- "os"
- "shell-game-launcher/config"
- "testing"
-)
-
-func TestGetValidInput(t *testing.T) {
- realStdin := os.Stdin
- t.Cleanup(func() { os.Stdin = realStdin })
-
- // Complete menu, no input error
- state := State{
- config: &config.Config{
- Menus: map[string]config.Menu{
- "test": config.Menu{
- Banner: "TEST TEST TEST",
- MenuEntries: []config.MenuEntry{
- config.MenuEntry{
- Key: "w",
- Label: "wait entry",
- Action: "wait",
- },
- config.MenuEntry{
- Key: "q",
- Label: "quit entry",
- Action: "quit",
- },
- },
- },
- },
- },
- currentMenu: "test",
- login: "",
- }
- r, w, _ := os.Pipe()
- os.Stdin = r
-
- // Simply test quit entry
- w.WriteString("q")
- if cmd, err := state.getValidInput(); err != nil || cmd != "quit" {
- t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
- }
- // test quit entry after wrong keys
- w.WriteString("abcdq")
- if cmd, err := state.getValidInput(); err != nil || cmd != "quit" {
- t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
- }
- // test wait entry with valid quit after
- w.WriteString("wq")
- if cmd, err := state.getValidInput(); err != nil || cmd != "wait" {
- t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
- }
- // test input error
- w.Close()
- if cmd, err := state.getValidInput(); err == nil {
- t.Fatalf("Input handled incorrectly:\nwant: wait\ngot: %s\nerror: %s\n", cmd, err)
- }
-}
diff --git a/client/menu.go b/client/menu.go
deleted file mode 100644
index f6de082..0000000
--- a/client/menu.go
+++ /dev/null
@@ -1,17 +0,0 @@
-package client
-
-import "fmt"
-
-func (s *State) displayMenu() {
- menu := s.config.Menus[s.currentMenu]
- fmt.Print("\033[2J") // clear the screen
- fmt.Printf("%s\n\n", menu.Banner)
- if s.login == "" {
- fmt.Print("Not logged in.\n\n")
- } else {
- fmt.Printf("Logged in as: %s\n\n", s.login)
- }
- for i := 0; i < len(menu.MenuEntries); i++ {
- fmt.Printf("%s) %s\n", menu.MenuEntries[i].Key, menu.MenuEntries[i].Label)
- }
-}
diff --git a/client/menu_test.go b/client/menu_test.go
deleted file mode 100644
index 1f70e4e..0000000
--- a/client/menu_test.go
+++ /dev/null
@@ -1,92 +0,0 @@
-package client
-
-import (
- "io/ioutil"
- "os"
- "reflect"
- "shell-game-launcher/config"
- "testing"
-)
-
-func TestDisplayMenu(t *testing.T) {
- realStdout := os.Stdout
- t.Cleanup(func() { os.Stdout = realStdout })
- r, w, _ := os.Pipe()
- os.Stdout = w
-
- // Complete menu, while not logged in
- state := State{
- config: &config.Config{
- Menus: map[string]config.Menu{
- "test": config.Menu{
- Banner: "TEST TEST TEST",
- MenuEntries: []config.MenuEntry{
- config.MenuEntry{
- Key: "q",
- Label: "quit entry",
- Action: "quit",
- },
- },
- },
- },
- },
- currentMenu: "test",
- login: "",
- }
- want := []byte("\033[2J" +
- "TEST TEST TEST\n" +
- "\n" +
- "Not logged in.\n" +
- "\n" +
- "q) quit entry\n")
- state.displayMenu()
- // back to normal state
- w.Close()
- out, _ := ioutil.ReadAll(r)
- if !reflect.DeepEqual(out, want) {
- t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out)
- }
-
- // Complete menu, while logged in
- r, w, _ = os.Pipe()
- os.Stdout = w
-
- // Complete menu, while not logged in
- state = State{
- config: &config.Config{
- Menus: map[string]config.Menu{
- "test": config.Menu{
- Banner: "TEST TEST TEST",
- MenuEntries: []config.MenuEntry{
- config.MenuEntry{
- Key: "w",
- Label: "wait entry",
- Action: "wait",
- },
- config.MenuEntry{
- Key: "q",
- Label: "quit entry",
- Action: "quit",
- },
- },
- },
- },
- },
- currentMenu: "test",
- login: "test",
- }
- want = []byte("\033[2J" +
- "TEST TEST TEST\n" +
- "\n" +
- "Logged in as: test\n" +
- "\n" +
- "w) wait entry\n" +
- "q) quit entry\n")
- state.displayMenu()
- // back to normal state
- w.Close()
- out, _ = ioutil.ReadAll(r)
- if !reflect.DeepEqual(out, want) {
- t.Fatalf("menu displayed incorrectly:\nwant:%+v\ngot: %+v", want, out)
- }
-}
diff --git a/client/state.go b/client/state.go
deleted file mode 100644
index 9565efc..0000000
--- a/client/state.go
+++ /dev/null
@@ -1,23 +0,0 @@
-package client
-
-import (
- "shell-game-launcher/config"
-)
-
-type State struct {
- config *config.Config
- currentMenu string
- login string
-}
-
-func NewState(config *config.Config, login string) *State {
- cs := State{
- config: config,
- currentMenu: "anonymous",
- login: login,
- }
- if login != "" {
- cs.currentMenu = "logged_in"
- }
- return &cs
-}
diff --git a/client/state_test.go b/client/state_test.go
deleted file mode 100644
index 917c211..0000000
--- a/client/state_test.go
+++ /dev/null
@@ -1,14 +0,0 @@
-package client
-
-import "testing"
-
-func TestNewState(t *testing.T) {
- // Empty login
- if s := NewState(nil, ""); s.currentMenu != "anonymous" {
- t.Fatal("a new state without login should init to anonymous")
- }
- // logged_in
- if s := NewState(nil, "test"); s.currentMenu != "logged_in" {
- t.Fatal("a new state with login should init to logged_in")
- }
-}