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author | Julien Dessaux | 2021-01-18 12:05:52 +0100 |
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committer | Julien Dessaux | 2021-01-18 12:05:52 +0100 |
commit | b466483e7a15f3e0045a98a766e50321dbf883e9 (patch) | |
tree | 00ba86f98442c25c2fa80af1b346c686cad0a8d2 /client/menu.go | |
parent | Removed needlessly complex menu display offset settings (diff) | |
download | shell-game-launcher-b466483e7a15f3e0045a98a766e50321dbf883e9.tar.gz shell-game-launcher-b466483e7a15f3e0045a98a766e50321dbf883e9.tar.bz2 shell-game-launcher-b466483e7a15f3e0045a98a766e50321dbf883e9.zip |
Display logged in status in menu
Diffstat (limited to 'client/menu.go')
-rw-r--r-- | client/menu.go | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/client/menu.go b/client/menu.go index 19c8992..f6de082 100644 --- a/client/menu.go +++ b/client/menu.go @@ -6,6 +6,11 @@ func (s *State) displayMenu() { menu := s.config.Menus[s.currentMenu] fmt.Print("\033[2J") // clear the screen fmt.Printf("%s\n\n", menu.Banner) + if s.login == "" { + fmt.Print("Not logged in.\n\n") + } else { + fmt.Printf("Logged in as: %s\n\n", s.login) + } for i := 0; i < len(menu.MenuEntries); i++ { fmt.Printf("%s) %s\n", menu.MenuEntries[i].Key, menu.MenuEntries[i].Label) } |