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"use strict";
let CW = function(){
// 102 letter tiles
// 0 point : blanches × 2.
// 1 point : E ×15, A ×9, I ×8, N ×6, O ×6, R ×6, S ×6, T ×6, U ×6, L ×5
// 2 points : D ×3, G ×2, M ×3
// 3 points : B ×2, C ×2, P ×2
// 4 points : F ×2, H ×2, V ×2
// 8 points : J ×1, Q ×1
// 10 points : K ×1, W ×1, X ×1, Y ×1, Z ×1
let total_remaining_letters = 102;
let letters = {
JOKER:{count:2, points:0 },
E:{count:15, points:1}, A:{count:9, points:1}, I:{count:9, points:1}, N:{count:6, points:1}, O:{count:6, points:1}, R:{count:6, points:1}, S:{count:6, points:1}, T:{count:6, points:1}, U:{count:6, points:1}, L:{count:5, points:1},
D:{count:3, points:2}, G:{count:2, points:2}, M:{count:3, points:2},
B:{count:2, points:3}, C:{count:2, points:3}, P:{count:2, points:3},
F:{count:2, points:4}, H:{count:2, points:4}, V:{count:2, points:4},
J:{count:1, points:8}, Q:{count:1, points:8},
K:{count:1, points:10}, W:{count:1, points:10}, X:{count:1, points:10}, Y:{count:1, points:10}, Z:{count:1, points:10},
};
let cursor = undefined;
let placed = []; // a sorted array of letters to place
function makeBoardTileOnCLick(x, y) {
return function() {
let me = document.getElementById(["s", y, "_", x].join(""));
if (me.innerHTML === "") {
moveCursor(x, y);
} else if (me.classList.contains("placed")) {
moveFromBoardToRack(x, y, me);
} else if (cursor !== undefined && cursor.x == x && cursor.y == y) {
// if we just clicked the cursor, swap its direction
if (cursor.direction === "right") {
cursor.direction = "down";
me.innerHTML = "▼";
} else {
cursor.direction = "right";
me.innerHTML = "▶";
}
}
};
}
function makeRackTileOnClick(i) {
return function() {
if (cursor !== undefined) {
let me = document.getElementById(["l", i].join(""));
if (me.innerHTML != "") {
moveFromRackToBoard(me, cursor.x, cursor.y);
}
}
};
}
function moveCursor(x, y) {
if (cursor === undefined) {
// No previous cursor, just set the new position
cursor = { x: x, y: y};
} else {
// Remove the cursor from its former position
let src = document.getElementById(["s", cursor.y, "_", cursor.x].join(""));
src.innerHTML = "";
cursor.x = x;
cursor.y = y;
}
// try to guess word direction if several letters are already placed
let dst = document.getElementById(["s", y, "_", x].join(""));
if (placed.length >= 2 && placed[0].x === placed[1].x) {
cursor.direction = "down";
dst.innerHTML = "▼";
} else {
cursor.direction = "right";
dst.innerHTML = "▶";
}
}
function moveCursorForwardIfPossible() {
while(cursor.x < 15 && cursor.y < 15) {
if (cursor.direction === "right") {
cursor.x++;
} else {
cursor.y++;
}
if (cursor.x >= 15 || cursor.y >= 15) {
cursor = undefined;
return;
}
let dst = document.getElementById(["s", cursor.y, "_", cursor.x].join(""));
if (dst.innerHTML === "") {
if (cursor.direction === "right") {
dst.innerHTML = "▶";
} else {
dst.innerHTML = "▼";
}
return;
}
}
}
function moveFromBoardToRack(x, y, src) {
CWDATA.board[y][x] = "";
// Find the letter in the placed array
let n = undefined;
for(n=placed.length-1; n>=0; n--) {
if (placed[n].x === x && placed[n].y === y) {
break;
}
}
// Find a free spot on the rack
let i = 0;
let dst = undefined;
do {
dst = document.getElementById(["l", i].join(""));
if (dst.innerHTML == "")
break;
i++;
} while (i<7);
// Move the board letter to the rack
if (src.innerHTML.charAt(21) === "&") {
dst.innerHTML = " ";
} else {
dst.innerHTML = src.innerHTML;
}
dst.classList.add("letter");
src.classList.remove("letter");
src.classList.remove("placed");
// Place the cursor in the freed spot
moveCursor(x, y);
// Remove the letter from the placed array
placed.splice(n, 1);
// update the validate button
document.getElementById("validate").disabled = !isValidPlay();
}
function moveFromRackToBoard(src, x, y) {
let dst = document.getElementById(["s", y, "_", x].join(""));
if (src.innerHTML === " ") {
let letter = prompt("Entrez la lettre à utiliser", "A");
if (letter === null || !/^[A-Za-z]$/.test(letter)) {
return;
}
letter = letter.toUpperCase();
dst.innerHTML = [letter, "<div class=\"points\"> </div>"].join("");
CWDATA.board[y][x] = {joker: letter};
} else {
dst.innerHTML = src.innerHTML;
CWDATA.board[y][x] = dst.innerHTML.charAt(0);
}
dst.classList.add("letter");
dst.classList.add("placed");
src.classList.remove("letter");
src.innerHTML = "";
// insert in the placed sorted array
placed.push({x: cursor.x, y: cursor.y, letter: dst.innerHTML});
for (let i=placed.length-1;i>0 && placed[i].y <= placed[i-1].y && placed[i].x <= placed[i-1].x;i--) {
let tmp = placed[i];
placed[i] = placed[i-1];
placed[i-1] = tmp;
}
// advance the cursor
moveCursorForwardIfPossible();
// update the validate button
document.getElementById("validate").disabled = !isValidPlay();
}
function isValidPlay() {
// special case of no letters placed
if (placed.length === 0) {
return false;
}
// common definitions
let connected = false;
let x = placed[0].x;
let y = placed[0].y;
const lastx = placed[placed.length-1].x;
const lasty = placed[placed.length-1].y;
if (y>0) { // we check if we are connected above the first letter
connected ||= CWDATA.board[y-1][x] != "";
}
if (x>0) { // we check if we are connected on the left of the first letter
connected ||= CWDATA.board[y][x-1] != "";
}
// check if the placed letters are aligned and complete connection checks on the first and last letters
let direction = undefined;
if (x === lastx) {
direction = "down";
if (x<14) { // we are going down so we check for a connection on the right of the first letter
connected ||= CWDATA.board[y][x+1] != "";
}
if (lasty<14) { // we check bellow the last letter
connected ||= CWDATA.board[lasty+1][x] != "";
}
}
if (y === lasty) {
direction = "right";
if (lastx<14) { // we are going right so we check for a connection bellow the first letter
connected ||= CWDATA.board[y+1][x] != "";
}
if (lastx<14) { // we check on the right of the last letter
connected ||= CWDATA.board[y][lastx+1] != "";
}
}
// Now we check around the placed letters
let i=1;
while(i<placed.length && !(x === lastx && y === lasty)) {
if (direction === "down") {
y++;
} else {
x++;
}
if (placed[i].x === x && placed[i].y === y) {
// check around this letter
if (direction === "down") {
if (x > 0) { // we check for connection on the left
connected ||= CWDATA.board[y][x-1] != "";
}
if (x < 14) { // we check for connection on the right
connected ||= CWDATA.board[y][x+1] != "";
}
} else {
if (y>0) { // we check for connection on top
connected ||= CWDATA.board[y-1][x] != "";
}
if (y < 14) { // we check for connection bellow
connected ||= CWDATA.board[y+1][x] != "";
}
}
i++;
} else {
if (CWDATA.board[y][x] === "") {
break;
}
connected = true;
}
}
return connected && i === placed.length;
}
return {
init: function() {
// populate the board
for (let y=0; y<CWDATA.board.length; y++) {
const line = CWDATA.board[y];
for(let x=0; x<line.length; x++) {
let letter = line[x];
let elt = document.getElementById(["s", y, "_", x].join(""));
if (letter !== "") {
elt.className = "letter";
if (typeof letter === "object") {
elt.innerHTML = [letter.joker, "<div class=\"points\"> </div>"].join("");
letter = "JOKER";
} else {
elt.innerHTML = [letter, "<div class=\"points\">", letters[letter].points, "</div>"].join("");
}
// we also remove the letter from the pool
letters[letter].count--;
total_remaining_letters--;
}
elt.onclick = makeBoardTileOnCLick(x, y);
}
}
// populate the rack
for (let x=0; x<7; x++) {
let letter = CWDATA.letters[x];
let elt = document.getElementById(["l", x].join(""));
if (letter !== undefined) {
elt.className = "letter";
// we remove the letter from the pool
letters[letter].count--;
total_remaining_letters--;
if (letter === "JOKER") {
elt.innerHTML = " ";
} else {
elt.innerHTML = [letter, "<div class=\"points\">", letters[letter].points, "</div>"].join("");
}
}
elt.onclick = makeRackTileOnClick(x);
}
// populate remaining letters
let remaining_letters = [ "Lettres restantes: ", total_remaining_letters, "<br>" ];
let first = true;
for (const [key, value] of Object.entries(letters)) {
if (value.count > 0) {
if (first) {
remaining_letters = remaining_letters.concat(key, "x", value.count);
first = false;
} else {
remaining_letters = remaining_letters.concat(", ", key, "x", value.count);
}
}
}
document.getElementById("remaining_letters").innerHTML = remaining_letters.join("");
},
};
}();
CW.init();
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