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const std = @import("std");
const spoon = @import("spoon");
pub const Side = enum(u1) {
left,
right,
};
const startingX = [2]f64{ 15, 60 };
const colors = [2]spoon.Attribute.Colour{ .blue, .red };
pub const Brother = struct {
side: Side,
x: f64,
y: f64,
dx: f64,
dy: f64,
pub fn reset(self: *Brother, side: ?Side) void {
if (side) |s| {
self.side = s;
}
self.x = startingX[@enumToInt(self.side)];
self.y = 17;
self.dx = 0;
self.dy = 0;
}
pub fn draw(self: Brother, rc: *spoon.Term.RenderContext) !void {
try rc.setAttribute(.{ .fg = colors[@enumToInt(self.side)] });
var iter = std.mem.split(u8, brother, "\n");
var y = @floatToInt(usize, std.math.round(self.y));
var x = @floatToInt(usize, std.math.round(self.x));
while (iter.next()) |line| : (y += 1) {
try rc.moveCursorTo(y, x);
_ = try rc.buffer.writer().write(line);
}
}
};
const brother =
\\█ █
\\█ █ █
\\█████
\\█████
\\█ █
\\█ █
;
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