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const std = @import("std");
const utils = @import("utils.zig");
const w4 = @import("wasm4.zig");
pub const Ball = struct {
x: f64,
y: f64,
dx: f64,
dy: f64,
pub fn draw(self: Ball) void {
var y = @floatToInt(u8, std.math.round(self.y));
var x = @floatToInt(u8, std.math.round(self.x));
w4.DRAW_COLORS.* = 0x4321;
w4.blit(&ball, x, y, ball_width, ball_height, ball_flags);
}
pub fn resetRound(self: *Ball, side: utils.side) void {
self.x = @intToFloat(f64, utils.startingX[@enumToInt(side)] + 4);
self.y = 160 - 32 - 8;
self.dx = 0;
self.dy = 0;
}
};
//----- Sprite ----------------------------------------------------------------
const ball_width = 8;
const ball_height = 8;
const ball_flags = 1; // BLIT_2BPP
const ball = [16]u8{ 0x1a, 0xa4, 0x6f, 0xf9, 0xbf, 0xae, 0xbf, 0xae, 0xbf, 0xfe, 0xbf, 0xfe, 0x6f, 0xf9, 0x1a, 0xa4 };
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