diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ball.zig | 8 | ||||
-rw-r--r-- | src/game.zig | 13 | ||||
-rw-r--r-- | src/main.zig | 13 |
3 files changed, 30 insertions, 4 deletions
diff --git a/src/ball.zig b/src/ball.zig index 9603d9a..a48fe9f 100644 --- a/src/ball.zig +++ b/src/ball.zig @@ -20,7 +20,7 @@ pub const Ball = struct { self.vx = 0; self.vy = -250; } - pub fn update(self: *Ball) void { + pub fn update(self: *Ball) ?utils.side { self.vy += utils.gravity; self.x += self.vx * utils.frequency; self.y += self.vy * utils.frequency; @@ -40,6 +40,11 @@ pub const Ball = struct { if (self.y >= 160 - ball_height) { // floor self.vy = 0; self.y = 160 - ball_height; + if (self.x <= 80) { + return .left; + } else { + return .right; + } } // Net collision left var x1: f64 = 78 - ball_width; @@ -85,6 +90,7 @@ pub const Ball = struct { self.x = x2; } } + return null; } }; diff --git a/src/game.zig b/src/game.zig index 9597a83..9b8086d 100644 --- a/src/game.zig +++ b/src/game.zig @@ -37,13 +37,22 @@ pub const Game = struct { self.brothers[0].resetRound(); self.brothers[1].resetRound(); } - pub fn update(self: *Game) void { + pub fn update(self: *Game) bool { self.gamepads[0].update(w4.GAMEPAD1.*); self.gamepads[1].update(w4.GAMEPAD2.*); self.brothers[0].update(self.gamepads[0]); self.brothers[1].update(self.gamepads[1]); - self.ball.update(); + const finished = self.ball.update(); self.brothers[0].collide(&self.ball); self.brothers[1].collide(&self.ball); + if (finished) |side| { + if (side == .left) { + self.brothers[1].score += 1; + } else { + self.brothers[0].score += 1; + } + return true; + } + return false; } }; diff --git a/src/main.zig b/src/main.zig index 1b051fc..f24057b 100644 --- a/src/main.zig +++ b/src/main.zig @@ -5,12 +5,23 @@ const w4 = @import("wasm4.zig"); //----- Globals --------------------------------------------------------------- var Game: game.Game = undefined; +var wait_before_new_round: u8 = 0; export fn start() void { Game.reset(); } export fn update() void { - Game.update(); + if (wait_before_new_round == 0) { + const finished = Game.update(); + if (finished) { + wait_before_new_round = 60; + } + } else { + wait_before_new_round -= 1; + if (wait_before_new_round == 0) { + Game.resetRound(); + } + } Game.draw(); } |