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authorJulien Dessaux2022-10-17 22:21:09 +0200
committerJulien Dessaux2022-10-17 22:55:51 +0200
commit873b384bc6a1c6359b5f890e90e37ce3374ec90b (patch)
treee910f86a2774ac349e8a690288890395e7cb9652 /src/inputs.zig
parentAdd an alternative button for jumping (diff)
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Fixed bug when a round ends while falling, and reset gamepad state between rounds
Diffstat (limited to '')
-rw-r--r--src/inputs.zig5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/inputs.zig b/src/inputs.zig
index 4d2afa0..7a5e706 100644
--- a/src/inputs.zig
+++ b/src/inputs.zig
@@ -18,6 +18,11 @@ pub const Gamepad = struct {
pressed: Buttons = .{},
released: Buttons = .{},
+ pub fn reset(self: *Gamepad) void {
+ self.held = @bitCast(Buttons, @bitCast(u8, self.held) ^ @bitCast(u8, self.held));
+ self.pressed = @bitCast(Buttons, @bitCast(u8, self.pressed) ^ @bitCast(u8, self.pressed));
+ self.released = @bitCast(Buttons, @bitCast(u8, self.released) ^ @bitCast(u8, self.released));
+ }
pub fn update(self: *Gamepad, buttons: u8) void {
var previous = @bitCast(u8, self.held);
self.held = @bitCast(Buttons, buttons);