From 873b384bc6a1c6359b5f890e90e37ce3374ec90b Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Mon, 17 Oct 2022 22:21:09 +0200 Subject: Fixed bug when a round ends while falling, and reset gamepad state between rounds --- src/inputs.zig | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/inputs.zig') diff --git a/src/inputs.zig b/src/inputs.zig index 4d2afa0..7a5e706 100644 --- a/src/inputs.zig +++ b/src/inputs.zig @@ -18,6 +18,11 @@ pub const Gamepad = struct { pressed: Buttons = .{}, released: Buttons = .{}, + pub fn reset(self: *Gamepad) void { + self.held = @bitCast(Buttons, @bitCast(u8, self.held) ^ @bitCast(u8, self.held)); + self.pressed = @bitCast(Buttons, @bitCast(u8, self.pressed) ^ @bitCast(u8, self.pressed)); + self.released = @bitCast(Buttons, @bitCast(u8, self.released) ^ @bitCast(u8, self.released)); + } pub fn update(self: *Gamepad, buttons: u8) void { var previous = @bitCast(u8, self.held); self.held = @bitCast(Buttons, buttons); -- cgit v1.2.3