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author | Julien Dessaux | 2022-09-25 23:06:32 +0200 |
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committer | Julien Dessaux | 2022-09-25 23:06:32 +0200 |
commit | c9539b4cb407f5bd726d56c9c26c7677a56db4bf (patch) | |
tree | 4caa6928f600f5a6ceb35f691e78f5f59c2ab974 | |
parent | Added brothers and ball collisions (diff) | |
download | grenade-brothers-c9539b4cb407f5bd726d56c9c26c7677a56db4bf.tar.gz grenade-brothers-c9539b4cb407f5bd726d56c9c26c7677a56db4bf.tar.bz2 grenade-brothers-c9539b4cb407f5bd726d56c9c26c7677a56db4bf.zip |
Committed forgotten file necessary for gamepad inputs
-rw-r--r-- | src/inputs.zig | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/inputs.zig b/src/inputs.zig new file mode 100644 index 0000000..4d2afa0 --- /dev/null +++ b/src/inputs.zig @@ -0,0 +1,27 @@ +const std = @import("std"); +const w4 = @import("wasm4.zig"); + +// This packed struct matches the buttons definitions in wasm4.zig +// so that a bitCast can give us named fields +pub const Buttons = packed struct { + x: bool = false, + y: bool = false, + _: u2, + left: bool = false, + right: bool = false, + up: bool = false, + down: bool = false, +}; + +pub const Gamepad = struct { + held: Buttons = .{}, + pressed: Buttons = .{}, + released: Buttons = .{}, + + pub fn update(self: *Gamepad, buttons: u8) void { + var previous = @bitCast(u8, self.held); + self.held = @bitCast(Buttons, buttons); + self.pressed = @bitCast(Buttons, buttons & (buttons ^ previous)); + self.released = @bitCast(Buttons, previous & (buttons ^ previous)); + } +}; |