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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "common/config.h"
#include "state.h"
struct state {
unsigned long long session_id;
char * destination;
const char * bastion_username;
};
static struct state state = {0};
char // returns 0 if ok, greater than 0 otherwise
state_set_ssh_destination(const char * name)
{
if (state.destination != NULL) {
fprintf(stderr, "BUG found, attempting to overwrite state.destination that has already been set\n");
return 1;
}
size_t len = strnlen(name, MAX_HOSTNAME_LENGTH + 1);
if (len >= MAX_HOSTNAME_LENGTH + 1) {
fprintf(stderr, "Hostname too long, max length is %d.\n", MAX_HOSTNAME_LENGTH);
return 2;
}
state.destination = malloc(len+1);
strcpy(state.destination, name);
return 0;
}
const char * state_get_ssh_destination(void)
{
return state.destination;
}
char // return 0 if ok, greater than 0 otherwise
state_set_bastion_username(const char * name)
{
if (state.bastion_username != NULL) {
fprintf(stderr, "BUG found, attempting to overwrite state.bastion_username that has already been set\n");
return 1;
}
state.bastion_username = name;
return 0;
}
const char * state_get_bastion_username(void)
{
return state.bastion_username;
}
char // return 0 if ok, greater than 0 otherwise
state_set_session_id(const unsigned long long id)
{
if (state.session_id != 0) {
fprintf(stderr, "BUG found, attempting to set a state.session_id that has already been set\n");
return 1;
}
state.session_id = id;
return 0;
}
unsigned long long state_get_session_id(void)
{
return state.session_id;
}
void state_clean(void)
{
free(state.destination);
state.destination = NULL;
}
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