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const std = @import("std");
const example = @embedFile("example");
const input = @embedFile("input");
pub fn main() anyerror!void {
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
const allocator = arena.allocator();
try std.testing.expectEqual(try solve(example, allocator), 21);
const result = try solve(input, allocator);
try std.io.getStdOut().writer().print("{}\n", .{result});
}
fn solve(puzzle: []const u8, allocator: std.mem.Allocator) !u64 {
var it = std.mem.tokenize(u8, puzzle, "\n");
var heights = std.ArrayList(std.ArrayList(u8)).init(allocator);
var visibility = std.ArrayList(std.ArrayList(bool)).init(allocator);
// process input
var line = it.next() orelse unreachable;
const width = line.len;
while (true) {
var h = try heights.addOne();
var v = try visibility.addOne();
h.* = try std.ArrayList(u8).initCapacity(allocator, width);
v.* = try std.ArrayList(bool).initCapacity(allocator, width);
try h.*.writer().writeAll(line);
v.*.appendAssumeCapacity(true);
var i: usize = 1;
while (i < width - 1) : (i += 1) {
v.*.appendAssumeCapacity(false);
}
v.*.appendAssumeCapacity(true);
if (it.next()) |l| {
line = l;
} else {
break;
}
}
const lastX = width - 1;
const lastY = heights.items.len - 1;
// init first and last lines edges
var x: usize = 1;
while (x < width - 1) : (x += 1) {
visibility.items[0].items[x] = true;
visibility.items[lastY].items[x] = true;
}
// calculate visible trees in lines
var y: usize = 1;
while (y < lastY) : (y += 1) {
const treeline = heights.items[y];
// look right
var max = treeline.items[0];
x = 1;
while (x < lastX) : (x += 1) {
if (treeline.items[x] > max) {
visibility.items[y].items[x] = true;
max = treeline.items[x];
}
}
// look left
max = treeline.items[lastX];
x = lastX - 1;
while (x > 0) : (x -= 1) {
if (treeline.items[x] > max) {
visibility.items[y].items[x] = true;
max = treeline.items[x];
}
}
}
// calculate visible trees in columns
x = 1;
while (x < lastX) : (x += 1) {
// look down
var max = heights.items[0].items[x];
y = 1;
while (y < lastY) : (y += 1) {
if (heights.items[y].items[x] > max) {
visibility.items[y].items[x] = true;
max = heights.items[y].items[x];
}
}
// look up
max = heights.items[lastY].items[x];
y = lastY - 1;
while (y > 0) : (y -= 1) {
if (heights.items[y].items[x] > max) {
visibility.items[y].items[x] = true;
max = heights.items[y].items[x];
}
}
}
// calculate total
var tot: usize = 0;
y = 0;
while (y <= lastY) : (y += 1) {
x = 0;
while (x <= lastX) : (x += 1) {
if (visibility.items[y].items[x]) {
tot += 1;
}
}
}
return tot;
}
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