2022-19 in js

This commit is contained in:
Julien Dessaux 2022-12-28 20:03:29 +01:00
parent ece85a2e99
commit 3430a7074b
Signed by: adyxax
GPG key ID: F92E51B86E07177E
11 changed files with 358 additions and 32 deletions

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@ -18,8 +18,7 @@ fs.readFileSync("input", "utf8")
rate: a[2], rate: a[2],
computePathCostTo: function (target) { computePathCostTo: function (target) {
Object.values(valves).forEach(v => v.cost = 0); Object.values(valves).forEach(v => v.cost = 0);
let nq = new PriorityQueue(); let nq = new PriorityQueue(this);
nq.enqueue(this, 0);
while (true) { while (true) {
let n = nq.dequeue(); let n = nq.dequeue();
if (n.element.label === target) { if (n.element.label === target) {

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@ -6,50 +6,34 @@ export class QElement {
} }
export class PriorityQueue { export class PriorityQueue {
constructor() { constructor(elt) {
this.items = []; this.items = [];
if (elt !== undefined) {
this.enqueue(elt, 0);
}
} }
enqueue(element, priority) { enqueue(element, priority) {
var qElement = new QElement(element, priority); let qElement = new QElement(element, priority);
var contain = false;
for (var i = 0; i < this.items.length; i++) { for (let i = 0; i < this.items.length; ++i) {
if (this.items[i].priority > qElement.priority) { if (this.items[i].priority > qElement.priority) {
this.items.splice(i, 0, qElement); this.items.splice(i, 0, qElement);
contain = true; return;
break;
} }
} }
if (!contain) {
this.items.push(qElement); this.items.push(qElement);
} }
}
dequeue() { dequeue() {
if (this.isEmpty()){ return this.items.shift(); // pop highest priority, use shift() for lower priority
throw "Attempting to dequeue an empty queue";
}
return this.items.shift();
} }
front() { front() {
if (this.isEmpty()){
throw "Attempting to front an empty queue";
}
return this.items[0]; return this.items[0];
} }
rear() { rear() {
if (this.isEmpty()){
throw "Attempting to rear an empty queue";
}
return this.items[this.items.length - 1]; return this.items[this.items.length - 1];
} }
isEmpty() { isEmpty() {
return this.items.length == 0; return this.items.length === 0;
}
printPQueue() {
var str = "";
for (var i = 0; i < this.items.length; i++)
str += this.items[i].element + " ";
return str;
} }
} }

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@ -18,8 +18,7 @@ fs.readFileSync("input", "utf8")
rate: a[2], rate: a[2],
computePathCostTo: function (target) { computePathCostTo: function (target) {
Object.values(valves).forEach(v => v.cost = 0); Object.values(valves).forEach(v => v.cost = 0);
let nq = new PriorityQueue(); let nq = new PriorityQueue(this);
nq.enqueue(this, 0);
while (true) { while (true) {
let n = nq.dequeue(); let n = nq.dequeue();
if (n.element.label === target) { if (n.element.label === target) {

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@ -28,7 +28,7 @@ function solve(input) {
let [x, y, z] = line.split(",").map(n => parseInt(n)); let [x, y, z] = line.split(",").map(n => parseInt(n));
min = Math.min(min, x, y, z); min = Math.min(min, x, y, z);
max = Math.max(max, x, y, z); max = Math.max(max, x, y, z);
}) });
min -=1; min -=1;
max +=1; max +=1;
// start with an edge and fill up the space // start with an edge and fill up the space
@ -40,7 +40,7 @@ function solve(input) {
const eltstr = elt.join(","); const eltstr = elt.join(",");
const [x, y, z] = elt; const [x, y, z] = elt;
if (x < min || x > max || y < min || y > max || z < min || z > max) continue; if (x < min || x > max || y < min || y > max || z < min || z > max) continue;
if (visited.has(eltstr)) continue if (visited.has(eltstr)) continue;
if (input.includes(eltstr)) continue; if (input.includes(eltstr)) continue;
visited.add(eltstr); visited.add(eltstr);
count += countSides(x, y, z, input); count += countSides(x, y, z, input);

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@ -0,0 +1,44 @@
{
"env": {
"es2021": true,
"node": true
},
"extends": [
"eslint:recommended",
"plugin:node/recommended"
],
"overrides": [
{
"files": ["*.js"],
"rules": {
"no-constant-condition": "off"
}
}
],
"parserOptions": {
"ecmaVersion": "latest",
"sourceType": "module"
},
"rules": {
"indent": [
"error",
"tab"
],
"linebreak-style": [
"error",
"unix"
],
"quotes": [
"error",
"double"
],
"semi": [
"error",
"always"
],
"node/no-unsupported-features/es-syntax": [
"error",
{ "ignores": ["modules"] }
]
}
}

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@ -0,0 +1,2 @@
Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 3 ore and 12 obsidian.

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@ -0,0 +1,106 @@
import * as fs from "fs";
import { PriorityQueue } from "./priority_queue.js";
const regexp = /Blueprint (?<id>\d+): Each ore robot costs (?<ore_ore>\d+) ore. Each clay robot costs (?<clay_ore>\d+) ore. Each obsidian robot costs (?<obsidian_ore>\d+) ore and (?<obsidian_clay>\d+) clay. Each geode robot costs (?<geode_ore>\d+) ore and (?<geode_obsidian>\d+) obsidian./;
const ORE=0, CLAY=1, OBSIDIAN=2, GEODE=3;
const startingRobots = [1, 0, 0, 0];
const startingRes = [0, 0, 0, 0];
const startingTtl = 24;
class Robot {
constructor(type, ore, clay, obsidian) {
this.type = type;
this.cost = [ore, clay, obsidian, 0];
}
canAfford(res) {
return this.cost.map((r, i) => res[i] >= r).reduce((acc, v) => acc && v);
}
schedule(from) { // from is the state we are scheduling from
const time = 1 + Math.max( // 1 turn to build + time to gather the limiting resource
...this.cost.map((r, i) => from.res[i] >= r ? 0 : Math.ceil((r - from.res[i])/from.robots[i])) // (cost - res)/prod_rate
);
if (time >= from.ttl) return null; // we don't have time to build this
return new State(
from.robots.map((r, i) => i === this.type ? r+1 : r),
from.res.map((r, i) => r + from.robots[i] * time - this.cost[i]),
from.ttl - time,
);
}
}
class State {
constructor(robots, res, ttl) {
this.robots = robots;
this.res = res;
this.ttl = ttl;
}
nextStates(blueprint) {
let ns = [];
if (this.ttl > 2) {
if (blueprint.maxes[ORE] > this.robots[ORE]) {
ns.push(blueprint.bots[ORE].schedule(this));
}
if (blueprint.maxes[CLAY] > this.robots[CLAY]) {
ns.push(blueprint.bots[CLAY].schedule(this));
}
if (blueprint.maxes[OBSIDIAN] > this.robots[OBSIDIAN] && this.robots[CLAY] > 0) {
ns.push(blueprint.bots[OBSIDIAN].schedule(this));
}
if (this.robots[OBSIDIAN] > 0) {
ns.push(blueprint.bots[GEODE].schedule(this));
}
}
return ns.filter(s => s !== null);
}
}
class Blueprint {
constructor(b) {
this.id = b.id;
this.bots = [
new Robot(ORE, b.ore_ore, 0, 0),
new Robot(CLAY, b.clay_ore, 0, 0),
new Robot(OBSIDIAN, b.obsidian_ore, b.obsidian_clay, 0),
new Robot(GEODE, b.geode_ore, 0, b.geode_obsidian),
];
this.maxes = this.bots.map(r => r.cost).reduce((acc, b) => b.map((v, i) => Math.max(v, acc[i])));
}
maxGeodes() {
let max = { max: 0 };
let nq = new PriorityQueue(new State(startingRobots, startingRes, startingTtl));
while(!nq.isEmpty()) {
let elt = nq.dequeue();
const state = elt.element;
if (state.ttl > 1 ) state.nextStates(this).forEach(s => nq.enqueue(s, s.res[GEODE]));
if (state.robots[GEODE] === 0) continue;
state.max = state.res[GEODE] + state.robots[GEODE] * state.ttl; // compute this state to the end of the ttl for geodes
if (max.max < state.max) max = state;
}
return max.max;
}
}
function load(filename) {
return fs.readFileSync(filename, "utf8")
.trim()
.split("\n")
.map(line => new Blueprint(line.match(regexp).groups));
}
let example = load("example");
let input = load("input");
function solve(input) {
let count = 0;
input.forEach(b => count += b.id * b.maxGeodes());
return count;
}
const exampleOutput = solve(example);
if (exampleOutput !== 33) {
console.log("Example failed with " + exampleOutput);
process.exit(1); // eslint-disable-line
}
console.log(solve(input));

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@ -0,0 +1,30 @@
Blueprint 1: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 4 ore and 7 obsidian.
Blueprint 2: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 3: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 4 ore and 15 obsidian.
Blueprint 4: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 8 obsidian.
Blueprint 5: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 6: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 7 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 2 ore and 18 obsidian.
Blueprint 8: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 4 ore and 9 obsidian.
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 12 obsidian.
Blueprint 10: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 2 ore and 12 obsidian.
Blueprint 11: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 12: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 9 obsidian.
Blueprint 13: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 15 clay. Each geode robot costs 3 ore and 20 obsidian.
Blueprint 14: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 17 clay. Each geode robot costs 4 ore and 16 obsidian.
Blueprint 15: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 16: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 17: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 11 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 18: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 9 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 19: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 12 obsidian.
Blueprint 20: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 9 obsidian.
Blueprint 21: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 7 clay. Each geode robot costs 3 ore and 10 obsidian.
Blueprint 22: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 10 clay. Each geode robot costs 2 ore and 14 obsidian.
Blueprint 23: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 2 ore and 13 obsidian.
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 7 clay. Each geode robot costs 4 ore and 17 obsidian.
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 26: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 3 ore and 19 obsidian.
Blueprint 27: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 28: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 15 clay. Each geode robot costs 2 ore and 13 obsidian.
Blueprint 29: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 3 ore and 19 obsidian.
Blueprint 30: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 13 clay. Each geode robot costs 3 ore and 11 obsidian.

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@ -0,0 +1,11 @@
{
"type": "module",
"engines": {
"node": ">=18.10.0"
},
"dependencies": {
"eslint": "^8.30.0",
"eslint-plugin-node": "^11.1.0",
"jslint": "^0.12.1"
}
}

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@ -0,0 +1,39 @@
export class QElement {
constructor(element, priority) {
this.element = element;
this.priority = priority;
}
}
export class PriorityQueue {
constructor(elt) {
this.items = [];
if (elt !== undefined) {
this.enqueue(elt, 0);
}
}
enqueue(element, priority) {
let qElement = new QElement(element, priority);
for (let i = 0; i < this.items.length; ++i) {
if (this.items[i].priority > qElement.priority) {
this.items.splice(i, 0, qElement);
return;
}
}
this.items.push(qElement);
}
dequeue() {
return this.items.pop(); // pop highest priority, use shift() for lower priority
}
front() {
return this.items[0];
}
rear() {
return this.items[this.items.length - 1];
}
isEmpty() {
return this.items.length === 0;
}
}

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@ -0,0 +1,112 @@
import * as fs from "fs";
import { PriorityQueue } from "./priority_queue.js";
const regexp = /Blueprint (?<id>\d+): Each ore robot costs (?<ore_ore>\d+) ore. Each clay robot costs (?<clay_ore>\d+) ore. Each obsidian robot costs (?<obsidian_ore>\d+) ore and (?<obsidian_clay>\d+) clay. Each geode robot costs (?<geode_ore>\d+) ore and (?<geode_obsidian>\d+) obsidian./;
const ORE=0, CLAY=1, OBSIDIAN=2, GEODE=3;
const startingRobots = [1, 0, 0, 0];
const startingRes = [0, 0, 0, 0];
const startingTtl = 32;
class Robot {
constructor(type, ore, clay, obsidian) {
this.type = type;
this.cost = [ore, clay, obsidian, 0];
}
canAfford(res) {
return this.cost.map((r, i) => res[i] >= r).reduce((acc, v) => acc && v);
}
schedule(from) { // from is the state we are scheduling from
const time = 1 + Math.max( // 1 turn to build + time to gather the limiting resource
...this.cost.map((r, i) => from.res[i] >= r ? 0 : Math.ceil((r - from.res[i])/from.robots[i])) // (cost - res)/prod_rate
);
if (time >= from.ttl) return null; // we don't have time to build this
return new State(
from.robots.map((r, i) => i === this.type ? r+1 : r),
from.res.map((r, i) => r + from.robots[i] * time - this.cost[i]),
from.ttl - time,
);
}
}
class State {
constructor(robots, res, ttl) {
this.robots = robots;
this.res = res;
this.ttl = ttl;
}
nextStates(blueprint) {
let ns = [];
if (this.ttl > 1) {
if (blueprint.maxes[ORE] > this.robots[ORE]) {
ns.push(blueprint.bots[ORE].schedule(this));
}
if (blueprint.maxes[CLAY] > this.robots[CLAY]) {
ns.push(blueprint.bots[CLAY].schedule(this));
}
if (blueprint.maxes[OBSIDIAN] > this.robots[OBSIDIAN] && this.robots[CLAY] > 0) {
ns.push(blueprint.bots[OBSIDIAN].schedule(this));
}
if (this.robots[OBSIDIAN] > 0) {
ns.push(blueprint.bots[GEODE].schedule(this));
}
}
return ns.filter(s => s !== null);
}
hasPotentialForNewMax(max) {
let potential = this.res[GEODE] + this.ttl * this.robots[GEODE] + this.ttl * (this.ttl + 1) / 2;
return potential >= max;
}
}
class Blueprint {
constructor(b) {
this.id = b.id;
this.bots = [
new Robot(ORE, b.ore_ore, 0, 0),
new Robot(CLAY, b.clay_ore, 0, 0),
new Robot(OBSIDIAN, b.obsidian_ore, b.obsidian_clay, 0),
new Robot(GEODE, b.geode_ore, 0, b.geode_obsidian),
];
this.maxes = this.bots.map(r => r.cost).reduce((acc, b) => b.map((v, i) => Math.max(v, acc[i])));
}
maxGeodes() {
let max = { max: 0 };
let nq = new PriorityQueue(new State(startingRobots, startingRes, startingTtl));
while(!nq.isEmpty()) {
let elt = nq.dequeue();
const state = elt.element;
if (!state.hasPotentialForNewMax(max.max)) continue;
if (state.ttl > 1 ) state.nextStates(this).forEach(s => nq.enqueue(s, s.res[GEODE]));
if (state.robots[GEODE] === 0) continue;
state.max = state.res[GEODE] + state.robots[GEODE] * state.ttl; // compute this state to the end of the ttl for geodes
if (max.max < state.max) max = state;
}
return max.max;
}
}
function load(filename) {
return fs.readFileSync(filename, "utf8")
.trim()
.split("\n")
.map(line => new Blueprint(line.match(regexp).groups))
.slice(0, 3);
}
let example = load("example");
let input = load("input");
function solve(input) {
let count = 1;
input.forEach(b => count *= b.maxGeodes());
return count;
}
const exampleOutput = solve(example);
if (exampleOutput !== 56 * 62) {
console.log("Example failed with " + exampleOutput);
process.exit(1); // eslint-disable-line
}
console.log(solve(input));