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diff --git a/content/blog/ansible/factorio.md b/content/blog/ansible/factorio.md new file mode 100644 index 0000000..c4fad35 --- /dev/null +++ b/content/blog/ansible/factorio.md @@ -0,0 +1,248 @@ +--- +title: 'How to self host a Factorio headless server' +description: 'Automated with ansible' +date: '2024-09-25' +tags: +- ansible +- Debian +- Factorio +--- + +## Introduction + +With the upcoming v2.0 release next month, we decided to try a [seablock](https://mods.factorio.com/mod/SeaBlock) run with a friend and see how far we go in this time frame. Here is a the small ansible role I wrote to deploy this. It is for a Debian server but any Linux distribution with systemd will do. And if you ignore the service unit file, any Linux or even [FreeBSD](factorio-server-in-a-linux-jail.md) will do. + +## Tasks + +This role has a single `tasks/main.yaml` file containing the following. + +### User + +This is fairly standard: +``` yaml +- name: 'Create factorio group' + group: + name: 'factorio' + system: 'yes' + +- name: 'Create factorio user' + user: + name: 'factorio' + group: 'factorio' + shell: '/usr/bin/bash' + home: '/srv/factorio' + createhome: 'yes' + system: 'yes' + password: '*' +``` + +### Factorio + +Factorio has an API endpoint that provides information about its latest releases, I query and then parse it with: +``` yaml +- name: 'Retrieve factorio latest release number' + shell: + cmd: "curl -s https://factorio.com/api/latest-releases | jq -r '.stable.headless'" + register: 'factorio_version_info' + changed_when: False + +- set_fact: + factorio_version: '{{ factorio_version_info.stdout_lines[0] }}' +``` + +Afterwards, it is just a question of downloading and extracting factorio: +``` yaml +- name: 'Download factorio' + get_url: + url: "https://www.factorio.com/get-download/{{ factorio_version }}/headless/linux64" + dest: '/srv/factorio/headless-{{ factorio_version }}.zip' + mode: '0444' + register: 'factorio_downloaded' + +- name: 'Extract new factorio version' + ansible.builtin.unarchive: + src: '/srv/factorio/headless-{{ factorio_version }}.zip' + dest: '/srv/factorio' + owner: 'factorio' + group: 'factorio' + remote_src: 'yes' + notify: 'restart factorio' + when: 'factorio_downloaded.changed' +``` + +I also create the saves directory with: +``` yaml +- name: 'Make factorio saves directory' + file: + path: '/srv/factorio/factorio/saves' + owner: 'factorio' + group: 'factorio' + mode: '0750' + state: 'directory' +``` + +### Configuration files + +There are two configuration files to copy from the `files` folder: +``` yaml +- name: 'Deploy configuration files' + copy: + src: '{{ item.src }}' + dest: '{{ item.dest }}' + owner: 'factorio' + group: 'factorio' + mode: '0440' + notify: + - 'systemctl daemon-reload' + - 'restart factorio' + loop: + - { src: 'factorio.service', dest: '/etc/systemd/system/' } + - { src: 'server-adminlist.json', dest: '/srv/factorio/factorio/' } +``` + +The systemd service unit file contains: +``` ini +[Unit] +Descripion=Factorio Headless Server +After=network.target +After=systemd-user-sessions.service +After=network-online.target + +[Service] +Type=simple +User=factorio +ExecStart=/srv/factorio/factorio/bin/x64/factorio --start-server game.zip +WorkingDirectory=/srv/factorio/factorio + +[Install] +WantedBy=multi-user.target +``` + +The admin list is simply: + +``` json +["adyxax"] +``` + +I generate the factorio game password with terraform/OpenTofu using a resource like: + +``` hcl +resource "random_password" "factorio" { + length = 16 + + lifecycle { + ignore_changes = [ + length, + lower, + ] + } +} +``` + +This allows me to have it persist in the terraform state which is a good thing. For simplification, let's say that this state (which is a json file) is in a local file that I can load with: +``` yaml +- name: 'Load the tofu state to read the factorio game password' + include_vars: + file: '../../../../adyxax.org/01-legacy/terraform.tfstate' + name: 'tofu_state_legacy' +``` + +Given this template file: +``` json +{ + "name": "Normalians", + "description": "C'est sur ce serveur que jouent les beaux gosses", + "tags": ["game", "tags"], + "max_players": 0, + "visibility": { + "public": false, + "lan": false + }, + "username": "", + "password": "", + "token": "", + "game_password": "{{ factorio_game_password[0] }}", + "require_user_verification": false, + "max_upload_in_kilobytes_per_second": 0, + "max_upload_slots": 5, + "minimum_latency_in_ticks": 0, + "max_heartbeats_per_second": 60, + "ignore_player_limit_for_returning_players": false, + "allow_commands": "admins-only", + "autosave_interval": 10, + "autosave_slots": 5, + "afk_autokick_interval": 0, + "auto_pause": true, + "only_admins_can_pause_the_game": true, + "autosave_only_on_server": true, + "non_blocking_saving": true, + "minimum_segment_size": 25, + "minimum_segment_size_peer_count": 20, + "maximum_segment_size": 100, + "maximum_segment_size_peer_count": 10 +} +``` + +Note the usage of `[0]` for the variable expansion: it is a disappointing trick that you have to remember when dealing with json query parsing using ansible's filters: these always return an array. The template invocation is: +``` yaml +- name: 'Deploy configuration templates' + template: + src: 'server-settings.json' + dest: '/srv/factorio/factorio/' + owner: 'factorio' + group: 'factorio' + mode: '0440' + notify: 'restart factorio' + vars: + factorio_game_password: "{{ tofu_state_legacy | json_query(\"resources[?type=='random_password'&&name=='factorio'].instances[0].attributes.result\") }}" +``` + +### Service + +Finally I start and activate the factorio service on boot: +``` yaml +- name: 'Start factorio and activate it on boot' + service: + name: 'factorio' + enabled: 'yes' + state: 'started' +``` + +## Handlers + +I have these two handlers: + +``` yaml +--- +- name: 'systemctl daemon-reload' + shell: + cmd: 'systemctl daemon-reload' + +- name: 'restart factorio' + service: + name: 'factorio' + state: 'restarted' +``` + +## Generating a map and starting the game + +If you just followed this guide factorio failed to start on the server because it does not have a map in its save folder. If that is not the case for you because you are coming back to this article after some time, remember to stop factorio with `systemctl stop factorio` before continuing. If you do not, when you later restart factorio will overwrite your newly uploaded save. + +Launch factorio locally, install any mod you want then go to single player and generate a new map with your chosen settings. Save the game then quit and go back to your terminal. + +Find the save file (if playing on steam it will be in `~/.factorio/saves/`) and upload it to `/srv/factorio/factorio/saves/game.zip`. If you are using mods, `rsync` the mods folder that leaves next to your saves directory to the server with: + +``` shell +rsync -r ~/.factorio/mods/ root@factorio.adyxax.org:/srv/factorio/factorio/mods/` +``` + +Then give these files to the factorio user on your server before restarting the game: + +``` shell +chown -R factorio:factorio /srv/factorio +systemctl start factorio +``` + +## Conclusion + +Good luck and have fun! |