import { Response } from '../model/api.ts'; import { Agent } from '../model/agent.ts'; import { Cargo } from '../model/cargo.ts'; import { Contract } from '../model/contract.ts'; import { Cooldown, Fuel, Nav, Ship } from '../model/ship.ts'; import * as api from './api.ts'; import * as dbAgents from '../database/agents.ts'; import * as dbShips from '../database/ships.ts'; //import * as dbSurveys from '../database/surveys.ts'; import * as systems from '../lib/systems.ts'; export async function dock(ship: Ship): Promise { ship = await getShip(ship); if (ship.nav.status === 'DOCKED') return; const response = await api.send<{nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/dock`, method: 'POST'}); if (response.error) { switch(response.error.code) { case 4214: // ship is in transit const errorData = response.error.data as { secondsToArrival: number}; await api.sleep(errorData.secondsToArrival * 1000); return await dock(ship); default: // yet unhandled error api.debugLog(response); throw response; } } dbShips.setShipNav(ship.symbol, response.data.nav); } export async function extract(ship: Ship): Promise { ship = await getShip(ship); if (await isFull(ship)) return ship.cargo; // TODO move to a suitable asteroid? // const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'}); // TODO if there are multiple fields, find the closest one? //await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol}); await orbit(ship); // TODO handle surveying? const response = await api.send<{cooldown: Cooldown, cargo: Cargo}>({endpoint: `/my/ships/${ship.symbol}/extract`, method: 'POST'}); // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources if (response.error) { switch(response.error.code) { case 4000: // ship is on cooldown const errorData = response.error.data as {cooldown: Cooldown}; await api.sleep(errorData.cooldown.remainingSeconds * 1000); return await extract(ship); case 4228: // ship is full return ship.cargo; default: // yet unhandled error api.debugLog(response); throw response; } } else { dbShips.setShipCargo(ship.symbol, response.data.cargo); await api.sleep(response.data.cooldown.remainingSeconds*1000); } return response.data.cargo } export async function isFull(ship: Ship): Promise { ship = await getShip(ship); return ship.cargo.units >= ship.cargo.capacity * 0.9; } //function hasMount(shipSymbol, mountSymbol) { // const ship = dbShips.getShip(shipSymbol); // return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0; //} //export async function jump(ship: Ship): Ship { // // TODO // const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }}); // await api.sleep(response.data.cooldown.remainingSeconds*1000); // return response; //} export async function navigate(ship: Ship, waypoint: string): Promise { ship = await getShip(ship); if (ship.nav.waypointSymbol === waypoint) return; await orbit(ship); // TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination const response = await api.send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypoint }}); // TODO events field if (response.error) { switch(response.error.code) { case 4214: // ship is in transit const errorData = response.error.data as { secondsToArrival: number}; await api.sleep(errorData.secondsToArrival * 1000); return await navigate(ship, waypoint); default: // yet unhandled error api.debugLog(response); throw response; } } dbShips.setShipFuel(ship.symbol, response.data.fuel); dbShips.setShipNav(ship.symbol, response.data.nav); const delay = new Date(response.data.nav.route.arrival).getTime() - new Date().getTime() ; await api.sleep(delay); response.data.nav.status = 'IN_ORBIT'; // we arrive in orbit dbShips.setShipNav(ship.symbol, response.data.nav); // TODO only refuel at the start of a journey, if we do not have enough OR if the destination does not sell fuel? await refuel(ship); } export async function negotiate(ship: Ship): Promise { ship = await getShip(ship); const response = await api.send<{contract: Contract}>({endpoint: `/my/ships/${ship.symbol}/negotiate/contract`, method: 'POST'}); if (response.error) { switch(response.error.code) { case 4214: // ship is in transit const errorData = response.error.data as { secondsToArrival: number}; await api.sleep(errorData.secondsToArrival * 1000); return await negotiate(ship); default: // yet unhandled error api.debugLog(response); throw response; } } return response.data.contract; } export async function orbit(ship: Ship): Promise { ship = await getShip(ship); if (ship.nav.status === 'IN_ORBIT') return; const response = await api.send<{nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/orbit`, method: 'POST'}); if (response.error) { switch(response.error.code) { case 4214: // ship is in transit const errorData = response.error.data as { secondsToArrival: number}; await api.sleep(errorData.secondsToArrival * 1000); return await orbit(ship); default: // yet unhandled error api.debugLog(response); throw response; } } dbShips.setShipNav(ship.symbol, response.data.nav); } //export async function purchase(ctx) { // const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: { // shipType: ctx.shipType, // waypointSymbol: ctx.waypoint, // }}); // if (response.error !== undefined) { // throw response; // } // dbShips.setShip(response.data.ship); // return response.data; //} export async function refuel(ship: Ship): Promise { ship = await getShip(ship); if (ship.fuel.current >= ship.fuel.capacity * 0.9) return; // TODO check if our current waypoint has a marketplace (and sells fuel)? await dock(ship); const response = await api.send<{agent: Agent, fuel: Fuel}>({endpoint: `/my/ships/${ship.symbol}/refuel`, method: 'POST'}); // TODO transaction field if (response.error) { api.debugLog(response); throw response; } dbShips.setShipFuel(ship.symbol, response.data.fuel); dbAgents.setAgent(response.data.agent); } export async function sell(ship: Ship, tradeSymbol: string): Promise { ship = await getShip(ship); // TODO check if our current waypoint has a marketplace and buys tradeSymbol? await dock(ship); let units = 0; ship.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; }); const response = await api.send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${ship.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field if (response.error) { api.debugLog(response); throw response; } dbShips.setShipCargo(ship.symbol, response.data.cargo); dbAgents.setAgent(response.data.agent); return response.data.cargo; } export async function getShips(): Promise> { const response = await api.send>({endpoint: `/my/ships`, page: 1}); if (response.error) { api.debugLog(response); throw response; } response.data.forEach(ship => dbShips.setShip(ship)); return response.data; } export async function getShip(ship: Ship): Promise { try { return dbShips.getShip(ship.symbol); } catch {} const response = await api.send({endpoint: `/my/ships/${ship.symbol}`}); if (response.error) { api.debugLog(response); throw response; } dbShips.setShip(response.data); return response.data; } //export async function survey(ctx) { // if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship // return null; // } // const ship = dbShips.getShip(ctx.symbol); // const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'}); // // TODO if there are multiple fields, find the closest one? // await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol}); // await orbit(ctx); // const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'}); // api.debugLog(response); // if (response.error !== undefined) { // switch(response.error.code) { // case 4000: // ship is on cooldown // await api.sleep(response.error.data.cooldown.remainingSeconds * 1000); // return await survey(ctx); // default: // yet unhandled error // throw response; // } // } // dbSurveys.set(response.data.surveys[0]); // await api.sleep(response.data.cooldown.remainingSeconds*1000); // return response; //}