import * as api from './api.js'; import * as dbConfig from '../database/config.js'; import * as dbShips from '../database/ships.js'; import * as dbSurveys from '../database/surveys.js'; import * as systems from '../lib/systems.js'; export async function extract(ctx) { const ship = dbShips.getShip(ctx.symbol); const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'}); // TODO if there are multiple fields, find the closest one? await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol}); await orbit(ctx); // TODO handle surveying? const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/extract`, method: 'POST'}); if (response.error !== undefined) { switch(response.error.code) { case 4000: // ship is on cooldown await api.sleep(response.error.data.cooldown.remainingSeconds * 1000); return await extract(ctx); case 4228: // ship is full return null; default: // yet unhandled error throw response; } } else { dbShips.setShipCargo(ctx.symbol, response.data.cargo); await api.sleep(response.data.cooldown.remainingSeconds*1000); } return response; } export async function dock(ctx) { const ship = dbShips.getShip(ctx.symbol); if (ship.nav.status === 'DOCKED') { return null; } const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/dock`, method: 'POST'}); if (response.error !== undefined) { switch(response.error.code) { case 4214: // ship is in transit await api.sleep(response.error.data.secondsToArrival * 1000); return await dock(ctx); default: // yet unhandled error throw response; } } dbShips.setShipNav(ctx.symbol, response.data.nav); return response; } function hasMount(shipSymbol, mountSymbol) { const ship = dbShips.getShip(shipSymbol); return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0; } export async function jump(ctx) { // TODO const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }}); await api.sleep(response.data.cooldown.remainingSeconds*1000); return response; } export async function navigate(ctx) { const ship = dbShips.getShip(ctx.symbol); if (ship.nav.waypointSymbol === ctx.waypoint) { return await orbit(ctx); } await orbit(ctx); // TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }}); if (response.error !== undefined) { switch(response.error.code) { case 4214: // ship is in transit await api.sleep(response.error.data.secondsToArrival * 1000); return await navigate(ctx); default: // yet unhandled error throw response; } } dbShips.setShipFuel(ctx.symbol, response.data.fuel); dbShips.setShipNav(ctx.symbol, response.data.nav); const delay = new Date(response.data.nav.route.arrival) - new Date(); await api.sleep(delay); response.data.nav.status = 'IN_ORBIT'; dbShips.setShipNav(ctx.symbol, response.data.nav); await refuel(ctx); return response; } export async function negotiate(ctx) { // TODO return await api.send({endpoint: `/my/ships/${ctx.ship}/negotiate/contract`, method: 'POST'}); } export async function orbit(ctx) { const ship = dbShips.getShip(ctx.symbol); if (ship.nav.status === 'IN_ORBIT') { return null; } const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/orbit`, method: 'POST'}); if (response.error !== undefined) { switch(response.error.code) { case 4214: // ship is in transit await api.sleep(response.error.data.secondsToArrival * 1000); return await orbit(ctx); default: // yet unhandled error throw response; } } dbShips.setShipNav(ctx.symbol, response.data.nav); return response; } export async function purchase(ctx) { const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: { shipType: ctx.shipType, waypointSymbol: ctx.waypoint, }}); if (response.error !== undefined) { throw response; } dbShips.setShip(response.data.ship); return response.data; } export async function refuel(ctx) { const ship = dbShips.getShip(ctx.symbol); if (ship.fuel.current >= ship.fuel.capacity * 0.9) { return null; } // TODO check if our current waypoint has a marketplace (and sells fuel)? await dock(ctx); const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/refuel`, method: 'POST'}); if (response.error !== undefined) { throw response; } dbShips.setShipFuel(ctx.symbol, response.data.fuel); // TODO track credits return response; } export async function sell(ctx) { // TODO check if our current waypoint has a marketplace (and sells fuel)? await dock(ctx); const ship = dbShips.getShip(ctx.symbol); const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }}); if (response.error !== undefined) { throw response; } dbShips.setShipCargo(ctx.symbol, response.data.cargo); // TODO track credits return response; } export async function ship(ctx) { const response = await api.send({endpoint: `/my/ships/${ctx.symbol}`}); if (response.error !== undefined) { throw response; } dbShips.setShip(response.data); return response; } export async function survey(ctx) { if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship return null; } const ship = dbShips.getShip(ctx.symbol); const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'}); // TODO if there are multiple fields, find the closest one? await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol}); await orbit(ctx); const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'}); api.debugLog(response); if (response.error !== undefined) { switch(response.error.code) { case 4000: // ship is on cooldown await api.sleep(response.error.data.cooldown.remainingSeconds * 1000); return await survey(ctx); default: // yet unhandled error throw response; } } dbSurveys.set(response.data.surveys[0]); await api.sleep(response.data.cooldown.remainingSeconds*1000); return response; }