import * as dbMarkets from '../database/markets.js'; import * as dbShips from '../database/ships.js'; import * as api from '../lib/api.js'; import * as libShips from '../lib/ships.js'; import * as libSystems from '../lib/systems.js'; import * as utils from '../lib/utils.js'; // example ctx { ship: {XXX}, keep: 'SILVER_ORE' } export async function sell(ship, keep) { outer: while(true) { // first lets see what we want to sell let cargo = utils.categorizeCargo(ship.cargo, keep); // get the marketdata from our location const market = await libSystems.market(ship.nav.waypointSymbol); // can we sell anything here? const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange)); for (let i = 0; i < goods.length; i++) { const symbol = goods[i].symbol; await libShips.sell({ good: symbol, symbol: ship.symbol, units: cargo.goods[symbol], }); delete cargo.goods[symbol]; }; // are we done selling everything we can? ship = dbShips.getShip(ship.symbol); cargo = utils.categorizeCargo(ship.cargo, keep); if (Object.keys(cargo.goods).length === 0) { return; } // we need to move somewhere else to sell our remaining goods // first we look into markets in our system const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'}); // sorted by distance from where we are const markets = rawMarkets.map(function (m) { return { data: m, distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2, }}); markets.sort(function(a, b) { if (a.distance < b.distance) { return -1; } else if (a.distance > b.distance) { return 1; } return 0; }); // check from the closest one if they import what we need to sell for (let i = 0; i < markets.length; i++) { const waypointSymbol = markets[i].data.symbol; const market = await libSystems.market(waypointSymbol); // if we have no data on the market we need to go there and see // and if we have data and can sell there we need to go too if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) { await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); continue outer; } } // check from the closest one if they exchange what we need to sell for (let i = 0; i < markets.length; i++) { const waypointSymbol = markets[i].data.symbol; const market = await libSystems.market(waypointSymbol); // if we can sell there we need to go if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) { await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); continue outer; } } throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`); } } function whatCanBeTradedAt(cargo, goods) { if (goods === undefined) return []; return goods.filter(g => cargo[g.symbol] !== undefined ); }