import * as selling from './selling.js'; import { Contract } from '../lib/contracts.js'; import { Ship } from '../lib/ships.js'; import { Waypoint, } from '../lib/types.ts'; import { categorizeCargo } from '../lib/utils.ts'; export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroid: Waypoint): Promise { // TODO find a good asteroid while(true) { await mineUntilFull(ship); const deliver = contract.terms.deliver[0]; const cargo = categorizeCargo(ship.cargo, deliver.tradeSymbol); const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0); // > 90% full of the valuable goods ? Or just have enough for the contract? if (wantedUnits >= ship.cargo.capacity * 0.9 || cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return; // we are full but need to sell junk await selling.sell(ship, deliver.tradeSymbol); await ship.navigate(asteroid); } } async function mineUntilFull(ship: Ship): Promise { while (!ship.isFull()) { await ship.extract(); } } // TODO surveying the asteroid field