import * as selling from './selling.js'; import * as dbShips from '../database/ships.js'; import * as api from '../lib/api.js'; import * as libShips from '../lib/ships.js'; import * as utils from '../lib/utils.js'; // example ctx { asteroidSymbol: XXXXX, good: 'SILVER_ORE', symbol: 'ADYXAX-2' } // returns the number of units of the good the ship holds export async function mineUntilFullOf(ctx) { while(true) { const ship = dbShips.getShip(ctx.symbol); const cargo = utils.categorizeCargo(await mineUntilFull({symbol: ctx.symbol}), ctx.good); const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0); // > 90% full of the valuable goods ? if (wantedUnits >= ship.cargo.capacity * 0.9) return; // we are full but need to sell junk await selling.sell(ship, ctx.good); await libShips.navigate({symbol: ship.symbol, waypoint: ctx.asteroidSymbol}); } } // example ctx { symbol: 'ADYXAX-2' } // extract the ship's cargo contents when more than 80% full then returns the ships cargo object async function mineUntilFull(ctx) { while(true) { const ship = dbShips.getShip(ctx.symbol); if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo; if (await libShips.extract({symbol: ctx.symbol}) === null) await ship(ctx); // refresh the ships status from the server just in case } } // TODO surveying the asteroid field