import { Contract } from '../lib/types.ts'; import { Ship } from '../lib/ships.ts'; import * as mining from './mining.js'; import * as selling from './selling.js'; import * as dbContracts from '../database/contracts.ts'; import * as contracts from '../lib/contracts.ts'; import * as libSystems from '../lib/systems.ts'; import * as systems from '../lib/systems.ts'; import * as utils from '../lib/utils.ts'; export async function run(ship: Ship): Promise { while(true) { // we use the fact that there can only be at most one active contract at a time const contracts = dbContracts.getContracts().filter(c => !c.fulfilled); let contract: Contract; if (contracts.length === 0) { contract = await ship.negotiate(); } else { contract = contracts[0]; } await runOne(contract, ship); await ship.negotiate(); } } async function runOne(contract: Contract, ship: Ship): Promise { await contracts.accept(contract); switch(contract.type) { case 'PROCUREMENT': if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) { await runOreProcurement(contract, ship); } else { await runTradeProcurement(contract, ship); } break; default: throw `Handling of contract type ${contract.type} is not implemented yet`; } } async function runOreProcurement(contract: Contract, ship: Ship): Promise { const wantedCargo = contract.terms.deliver[0].tradeSymbol; const deliveryPoint = await libSystems.waypoint(contract.terms.deliver[0].destinationSymbol); const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID'); const asteroid = await systems.waypoint(asteroids[0].symbol); while (!contract.fulfilled) { const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0] // what we do depends on where we are switch (ship.nav.waypointSymbol) { case asteroid.symbol: await mining.mineUntilFullFor(contract, ship, asteroid); await ship.navigate(deliveryPoint); break; case deliveryPoint.symbol: if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away contract = await contracts.deliver(contract, ship); if (contract.fulfilled) return; } await ship.navigate(asteroid); break; default: await selling.sell(ship, wantedCargo); await ship.navigate(asteroid); } } } async function runTradeProcurement(contract: Contract, ship: Ship): Promise { const deliver = contract.terms.deliver[0]; const deliveryPoint = await libSystems.waypoint(deliver.destinationSymbol); const wantedCargo = deliver.tradeSymbol; while (!contract.fulfilled) { const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0] // make sure we are not carrying useless stuff await selling.sell(ship, wantedCargo); // go buy what we need const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE'); // sorted by distance from where we are const markets = rawMarkets.map(function (m) { return { data: m, distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2, }}); markets.sort(function(a, b) { if (a.distance < b.distance) { return -1; } else if (a.distance > b.distance) { return 1; } return 0; }); // check from the closest one that exports what we need let buyingPoint: string = ""; outer: for (let i = 0; i < markets.length; i++) { const waypoint = await libSystems.waypoint(markets[i].data.symbol); const market = await libSystems.market(waypoint); for (let j = 0; j < market.exports.length; j++) { if (market.exports[j].symbol === wantedCargo) { buyingPoint = market.symbol; break outer; } } } // if we did not find an exporting market we look for an exchange if (buyingPoint === "") { outer: for (let i = 0; i < markets.length; i++) { const waypoint = await libSystems.waypoint(markets[i].data.symbol); const market = await libSystems.market(waypoint); for (let j = 0; j < market.exchange.length; j++) { if (market.exports[j].symbol === wantedCargo) { buyingPoint = market.symbol; break outer; } } } } if (buyingPoint === "") { throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`; } // go buy what we need await ship.navigate(await libSystems.waypoint(buyingPoint)); const units = Math.min( deliver.unitsRequired - deliver.unitsFulfilled, ship.cargo.capacity - ship.cargo.units, ); await ship.purchase(wantedCargo, units); // then make a delivery await ship.navigate(deliveryPoint); contract = await contracts.deliver(contract, ship); if (contract.fulfilled) return; } console.log("runTradeProcurement not implemented"); throw "not implemented"; }