import { Contract } from '../model/contract.ts'; import { Ship } from '../model/ship.ts'; import * as mining from './mining.js'; import * as selling from './selling.js'; import * as dbContracts from '../database/contracts.ts'; import * as dbShips from '../database/ships.ts'; import * as api from '../lib/api.ts'; import * as contracts from '../lib/contracts.ts'; import * as libShips from '../lib/ships.ts'; import * as systems from '../lib/systems.ts'; import * as utils from '../lib/utils.ts'; export async function init() { const cs = dbContracts.getContracts(); cs.forEach(contract => run(contract)); } async function run(contract: Contract) { await contracts.accept(contract); const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol); let ships = dbShips.getShipsAt(contractSystem); ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes switch(contract.type) { case 'PROCUREMENT': await runProcurement(contract, ships); break; default: throw `Handling of contract type ${contract.type} is not implemented yet`; } } async function runProcurement(contract: Contract, ships: Array) { // TODO check if contract is fulfilled! const wantedCargo = contract.terms.deliver[0].tradeSymbol; const deliveryPoint = contract.terms.deliver[0].destinationSymbol; const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID'); const asteroidSymbol = asteroids[0].symbol; ships.forEach(async function(ship) { while (!contract.fulfilled) { ship = dbShips.getShip(ship.symbol) as Ship; let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0] // If we are in transit, we wait until we arrive const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime(); if (delay > 0) await api.sleep(delay); // Then it depends on where we are switch (ship.nav.waypointSymbol) { case asteroidSymbol: await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol); await libShips.navigate(ship, deliveryPoint); break; case deliveryPoint: if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away console.log(`delivering ${goodCargo.units} of ${wantedCargo}`); contract = await contracts.deliver(contract, ship); if (contract.fulfilled) break; } await libShips.navigate(ship, asteroidSymbol); break; default: if (libShips.isFull(ship)) { await selling.sell(ship, wantedCargo); } else { await libShips.navigate(ship, asteroidSymbol); } } } // TODO repurpose the ship }); }