import * as mining from './mining.js'; import * as selling from './selling.js'; import * as dbContracts from '../database/contracts.js'; import * as dbShips from '../database/ships.js'; import * as api from '../lib/api.js'; import * as contracts from '../lib/contracts.js'; import * as libShips from '../lib/ships.js'; import * as systems from '../lib/systems.js'; import * as utils from '../lib/utils.js'; export async function init() { const cs = dbContracts.getContracts(); cs.forEach(contract => run(contract)); } async function run(contract) { await contracts.accept({id: contract.id}); const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol); let ships = dbShips.getShipsAt(contractSystem); ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes switch(contract.type) { case 'PROCUREMENT': await runProcurement(contract, ships); break; default: throw `Handling of contract type ${contract.type} is not implemented yet`; } } async function runProcurement(contract, ships) { // TODO check if contract is fulfilled! const wantedCargo = contract.terms.deliver[0].tradeSymbol; const deliveryPoint = contract.terms.deliver[0].destinationSymbol; const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'}); const asteroidSymbol = asteroids[0].symbol; ships.forEach(async function(ship) { while (!dbContracts.getContract(contract.id).fulfilled) { ship = dbShips.getShip(ship.symbol); let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]; // If we are in transit, we wait until we arrive const delay = new Date(ship.nav.route.arrival) - new Date(); if (delay > 0) await api.sleep(delay); // Then it depends on where we are switch (ship.nav.waypointSymbol) { case asteroidSymbol: await mining.mineUntilFullOf({ asteroidSymbol: asteroidSymbol, good: wantedCargo, symbol: ship.symbol }); await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint}); break; case deliveryPoint: if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away console.log(`delivering ${goodCargo.units} of ${wantedCargo}`); if (await contracts.deliver({id: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units })) { break; } } await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol}); break; default: // we were either selling or started contracting await selling.sell(ship, wantedCargo); await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol}); } } // TODO repurpose the ship }); }