import { registerAgent } from '../database/config.js'; import * as api from './api.js'; import * as contracts from './contracts.js'; import * as ships from './ships.js'; import * as systems from './systems.js'; // This starts a delivery loop with a ship which ends when the delivery is fullfilled // ctx must must have multiple attributes: `ship`, `contract` (with the contractId), `good`, `destination` (the delivery waypoint), `field` (the asteroid field waypoint). The ship needs to be orbiting the asteroid field. //export function deliver(ctx, response) { // let next = {...ctx}; // next.action = deliver; // calling ourselves after the action is a good default // if (response !== undefined) { // if (response.error !== undefined) { // console.log("ctx:", JSON.stringify(ctx, null, 2)); // console.log("response:", JSON.stringify(response, null, 2)); // switch(response.error.code) { // case 4000: // ship is on cooldown // setTimeout(deliver, response.error.data.cooldown.remainingSeconds * 1000, ctx); // return; // case 4228: // ship cannot extract because it is full. Running the ship inventory function to list the cargo so that we know if we need to sell // ships.ship({ship: ctx.ship, next: next}); // return; // default: // yet unhandled error // throw response; // } // } // if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request // console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`); // } // if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full // const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; // const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); // if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full // console.log(`ship's cargo is full with ${good.units} of ${ctx.good}!`); // next.units = good.units; // set the unit property so that we know how much to deliver // ships.navigate({ship: ctx.ship, waypoint: ctx.destination, next: next}); // } // let actions = [{ action: ships.dock, ship: ctx.ship }]; // inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units})); // actions.push({action: ships.orbit, ship: ctx.ship}); // actions.push({action: deliver, ship: ctx.ship, good: ctx.good}); // api.chain(actions); // return; // } else if (response.data.nav !== undefined) { // we are moving // const delay = new Date(response.data.nav.route.arrival) - new Date(); // console.log(new Date(response.data.nav.route.arrival), new Date(), delay); // if (delay > 0) { // the ship did not arrive yet, we wait // setTimeout(deliver, delay+1000, ctx, response); // return; // } // if (response.data.nav.route.destination.symbol === ctx.destination) { // we arrived to the delivery point // api.chain([{ action: ships.dock, ship: ctx.ship }, // { action: ships.refuel, ship: ctx.ship }, // { action: ships.deliver, contract: ctx.contract, ship: ctx.ship, good: ctx.good, units: ctx.units }, // { action: ships.navigate, ship: ctx.ship, waypoint: ctx.field, next: next }]); // return; // } else if (next.units !== undefined) { // we arrived to the asteroid field // delete next.units; // remove the unit property // api.chain([{ action: ships.dock, ship: ctx.ship }, // { action: ships.refuel, ship: ctx.ship }, // { action: ships.orbit, ship: ctx.ship, next: next }]); // TODO we are on cooldown and cannot mine right now // return; // } // } else { // we need to mine more // if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment // setTimeout(deliver, response.data.cooldown.remainingSeconds * 1000, ctx); // return; // } // } // } // ships.extract({ship: ctx.ship, good: ctx.good, next: next}); //} // //// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good //// ctx must must have two attributes: `ship` and `good`. The ship needs to be orbiting an asteroid field //export function extract(ctx, response) { // if (response !== undefined) { // if (response.error !== undefined) { // switch(response.error.code) { // case 4000: // ship is on cooldown // setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx); // return; // case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell // ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}}); // return; // default: // throw response; // } // } // if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request // console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`); // } // if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full // const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; // const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); // if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full // console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`); // return; // } // let actions = [{ action: ships.dock, ship: ctx.ship }]; // inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units})); // actions.push({action: ships.orbit, ship: ctx.ship}); // actions.push({action: extract, ship: ctx.ship, good: ctx.good}); // api.chain(actions); // return; // } else { // we need to mine more // if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment // setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx); // return; // } // } // } // ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }}); //} // This function inits the database in case we have an already registered game export function init(symbol, faction, token) { registerAgent(symbol, faction, token); // TODO ships // TODO contract // TODO agent } // This function registers then inits the database export function register(symbol, faction) { fetch( 'https://api.spacetraders.io/v2/register', { method: 'POST', headers: { 'Content-Type': 'application/json', }, body: JSON.stringify({ symbol: symbol, faction: faction, }), }) .then(response => response.json()) .then(response => { console.log(JSON.stringify(response, null, 2)); init(symbol, faction, response.data.token); // TODO ship // TODO contract // TODO agent }) .catch(err => console.error(err)); }