import { registerAgent } from '../database/config.js'; import * as api from './api.js'; import * as contracts from './contracts.js'; import * as ships from './ships.js'; import * as systems from './systems.js'; export async function auto(ctx) { let ship = await ships.ship({ship: ctx.ship}); // Fetch our contracts in the system the ship currently is in let cs = await contracts.contracts(); cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); if (cs === []) throw `No contract at ${ctx.ship}'s location`; let contract = cs[0]; if (!contract.accepted) { console.log(new Date(), `accepting contract ${contract.id}`); await contracts.accept({id: contract.id}); } const good = contract.terms.deliver[0].tradeSymbol; const deliveryPoint = contract.terms.deliver[0].destinationSymbol; const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); const asteroidField = asteroidFields[0].symbol; while (true) { ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this // If we are in transit, we wait until we arrive const delay = new Date(ship.data.nav.route.arrival) - new Date(); if (delay > 0) await api.sleep(delay); // Then it depends on where we are let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; // the switch makes this 'resumable' switch (ship.data.nav.waypointSymbol) { case asteroidField: let response = await mineUntilFullOf({good: good, ship: ctx.ship}); //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint}); break; case deliveryPoint: await ships.dock({ship: ctx.ship}); await ships.refuel({ship: ctx.ship}); console.log(`delivering ${goodCargo.units} of ${good}`); await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); await ships.navigate({ship: ctx.ship, waypoint: asteroidField}); await ships.dock({ship: ctx.ship}); await ships.refuel({ship: ctx.ship}); await ships.orbit({ship: ctx.ship}); break; default: throw `where is the ship?`; } } } // example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' } // returns the number of units of the good the ship extracted async function mineUntilFullOf(ctx) { while(true) { let response = await mineUntilFull({ship: ctx.ship}); if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0]; if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods return good.units; } else { // we are full but need to sell junk await ships.dock({ship: ctx.ship}); for (let i=0; i= response.data.cargo.capacity * 0.9) return response; } } // This function inits the database in case we have an already registered game export function init(symbol, faction, token) { registerAgent(symbol, faction, token); // TODO ships // TODO contract // TODO agent } // This function registers then inits the database export function register(symbol, faction) { fetch( 'https://api.spacetraders.io/v2/register', { method: 'POST', headers: { 'Content-Type': 'application/json', }, body: JSON.stringify({ symbol: symbol, faction: faction, }), }) .then(response => response.json()) .then(response => { console.log(JSON.stringify(response, null, 2)); init(symbol, faction, response.data.token); // TODO ship // TODO contract // TODO agent }) .catch(err => console.error(err)); }