import * as mining from './mining.js'; import * as api from '../lib/api.js'; import * as contracts from '../lib/contracts.js'; import * as ships from '../lib/ships.js'; import * as systems from '../lib/systems.js'; export async function auto(ctx) { let ship = await ships.ship({symbol: ctx.ship}); // Fetch our contracts in the system the ship currently is in let cs = await contracts.contracts(); cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); if (cs === []) throw `No contract at ${ctx.ship}'s location`; let contract = cs[0]; if (!contract.accepted) { console.log(new Date(), `accepting contract ${contract.id}`); await contracts.accept({contract: contract.id}); } const good = contract.terms.deliver[0].tradeSymbol; const deliveryPoint = contract.terms.deliver[0].destinationSymbol; const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); const asteroidField = asteroidFields[0].symbol; while (true) { ship = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this // If we are in transit, we wait until we arrive const delay = new Date(ship.data.nav.route.arrival) - new Date(); if (delay > 0) await api.sleep(delay); // Then it depends on where we are let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; // the switch makes this 'resumable' switch (ship.data.nav.waypointSymbol) { case asteroidField: let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship}); //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); await ships.navigate({symbol: ctx.ship, waypoint: deliveryPoint}); break; case deliveryPoint: await ships.dock({symbol: ctx.ship}); await ships.refuel({symbol: ctx.ship}); console.log(`delivering ${goodCargo.units} of ${good}`); await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); await ships.navigate({symbol: ctx.ship, waypoint: asteroidField}); await ships.dock({symbol: ctx.ship}); await ships.refuel({symbol: ctx.ship}); await ships.orbit({symbol: ctx.ship}); break; default: throw `where is the ship?`; } } }