From fcbd9cf56c565bd5f7bfea5c683acb3aa88e568b Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Mon, 18 Mar 2024 01:16:01 +0100 Subject: [javascript] Implement the selling loop of the contracting automation --- nodejs/automation/selling.js | 76 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 nodejs/automation/selling.js (limited to 'nodejs/automation/selling.js') diff --git a/nodejs/automation/selling.js b/nodejs/automation/selling.js new file mode 100644 index 0000000..b52d52c --- /dev/null +++ b/nodejs/automation/selling.js @@ -0,0 +1,76 @@ +import * as dbMarkets from '../database/markets.js'; +import * as dbShips from '../database/ships.js'; +import * as api from '../lib/api.js'; +import * as libShips from '../lib/ships.js'; +import * as libSystems from '../lib/systems.js'; +import * as utils from '../lib/utils.js'; + +// example ctx { ship: {XXX}, keep: 'SILVER_ORE' } +export async function sell(ship, keep) { + outer: while(true) { + // first lets see what we want to sell + let cargo = utils.categorizeCargo(ship.cargo, keep); + // get the marketdata from our location + const market = await libSystems.market(ship.nav.waypointSymbol); + // can we sell anything here? + const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange)); + for (let i = 0; i < goods.length; i++) { + const symbol = goods[i].symbol; + await libShips.sell({ + good: symbol, + symbol: ship.symbol, + units: cargo.goods[symbol], + }); + delete cargo.goods[symbol]; + }; + // are we done selling everything we can? + ship = dbShips.getShip(ship.symbol); + cargo = utils.categorizeCargo(ship.cargo, keep); + if (Object.keys(cargo.goods).length === 0) { + return; + } + // we need to move somewhere else to sell our remaining goods + // first we look into markets in our system + const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'}); + // sorted by distance from where we are + const markets = rawMarkets.map(function (m) { return { + data: m, + distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2, + }}); + markets.sort(function(a, b) { + if (a.distance < b.distance) { + return -1; + } else if (a.distance > b.distance) { + return 1; + } + return 0; + }); + // check from the closest one if they import what we need to sell + for (let i = 0; i < markets.length; i++) { + const waypointSymbol = markets[i].data.symbol; + const market = await libSystems.market(waypointSymbol); + // if we have no data on the market we need to go there and see + // and if we have data and can sell there we need to go too + if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) { + await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); + continue outer; + } + } + // check from the closest one if they exchange what we need to sell + for (let i = 0; i < markets.length; i++) { + const waypointSymbol = markets[i].data.symbol; + const market = await libSystems.market(waypointSymbol); + // if we can sell there we need to go + if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) { + await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); + continue outer; + } + } + throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`); + } +} + +function whatCanBeTradedAt(cargo, goods) { + if (goods === undefined) return []; + return goods.filter(g => cargo[g.symbol] !== undefined ); +} -- cgit v1.2.3