From d668eac4a63a9aa98c3efff395faa23cfcea1c1b Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Thu, 21 Mar 2024 17:08:37 +0100 Subject: [node] begin the great typescript rewrite --- nodejs/automation/selling.js | 118 +++++++++++++++++++++---------------------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'nodejs/automation/selling.js') diff --git a/nodejs/automation/selling.js b/nodejs/automation/selling.js index b52d52c..3d444af 100644 --- a/nodejs/automation/selling.js +++ b/nodejs/automation/selling.js @@ -8,65 +8,65 @@ import * as utils from '../lib/utils.js'; // example ctx { ship: {XXX}, keep: 'SILVER_ORE' } export async function sell(ship, keep) { outer: while(true) { - // first lets see what we want to sell - let cargo = utils.categorizeCargo(ship.cargo, keep); - // get the marketdata from our location - const market = await libSystems.market(ship.nav.waypointSymbol); - // can we sell anything here? - const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange)); - for (let i = 0; i < goods.length; i++) { - const symbol = goods[i].symbol; - await libShips.sell({ - good: symbol, - symbol: ship.symbol, - units: cargo.goods[symbol], - }); - delete cargo.goods[symbol]; - }; - // are we done selling everything we can? - ship = dbShips.getShip(ship.symbol); - cargo = utils.categorizeCargo(ship.cargo, keep); - if (Object.keys(cargo.goods).length === 0) { - return; - } - // we need to move somewhere else to sell our remaining goods - // first we look into markets in our system - const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'}); - // sorted by distance from where we are - const markets = rawMarkets.map(function (m) { return { - data: m, - distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2, - }}); - markets.sort(function(a, b) { - if (a.distance < b.distance) { - return -1; - } else if (a.distance > b.distance) { - return 1; - } - return 0; - }); - // check from the closest one if they import what we need to sell - for (let i = 0; i < markets.length; i++) { - const waypointSymbol = markets[i].data.symbol; - const market = await libSystems.market(waypointSymbol); - // if we have no data on the market we need to go there and see - // and if we have data and can sell there we need to go too - if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) { - await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); - continue outer; - } - } - // check from the closest one if they exchange what we need to sell - for (let i = 0; i < markets.length; i++) { - const waypointSymbol = markets[i].data.symbol; - const market = await libSystems.market(waypointSymbol); - // if we can sell there we need to go - if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) { - await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); - continue outer; - } - } - throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`); + // first lets see what we want to sell + let cargo = utils.categorizeCargo(ship.cargo, keep); + // get the marketdata from our location + const market = await libSystems.market(ship.nav.waypointSymbol); + // can we sell anything here? + const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange)); + for (let i = 0; i < goods.length; i++) { + const symbol = goods[i].symbol; + await libShips.sell({ + good: symbol, + symbol: ship.symbol, + units: cargo.goods[symbol], + }); + delete cargo.goods[symbol]; + }; + // are we done selling everything we can? + ship = dbShips.getShip(ship.symbol); + cargo = utils.categorizeCargo(ship.cargo, keep); + if (Object.keys(cargo.goods).length === 0) { + return; + } + // we need to move somewhere else to sell our remaining goods + // first we look into markets in our system + const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'}); + // sorted by distance from where we are + const markets = rawMarkets.map(function (m) { return { + data: m, + distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2, + }}); + markets.sort(function(a, b) { + if (a.distance < b.distance) { + return -1; + } else if (a.distance > b.distance) { + return 1; + } + return 0; + }); + // check from the closest one if they import what we need to sell + for (let i = 0; i < markets.length; i++) { + const waypointSymbol = markets[i].data.symbol; + const market = await libSystems.market(waypointSymbol); + // if we have no data on the market we need to go there and see + // and if we have data and can sell there we need to go too + if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) { + await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); + continue outer; + } + } + // check from the closest one if they exchange what we need to sell + for (let i = 0; i < markets.length; i++) { + const waypointSymbol = markets[i].data.symbol; + const market = await libSystems.market(waypointSymbol); + // if we can sell there we need to go + if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) { + await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol}); + continue outer; + } + } + throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`); } } -- cgit v1.2.3