From e52378e03fff8913246ddb3720ab149e47bec034 Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Sat, 27 May 2023 04:28:44 +0200 Subject: Refactored the code to separate automation code from the lib handling the api --- automation/contract.js | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ automation/mining.js | 37 +++++++++++++++++++++++++++++++++++++ 2 files changed, 87 insertions(+) create mode 100644 automation/contract.js create mode 100644 automation/mining.js (limited to 'automation') diff --git a/automation/contract.js b/automation/contract.js new file mode 100644 index 0000000..bf428e9 --- /dev/null +++ b/automation/contract.js @@ -0,0 +1,50 @@ +import * as mining from './mining.js'; +import * as api from '../lib/api.js'; +import * as contracts from '../lib/contracts.js'; +import * as ships from '../lib/ships.js'; +import * as systems from '../lib/systems.js'; + +export async function auto(ctx) { + let ship = await ships.ship({ship: ctx.ship}); + // Fetch our contracts in the system the ship currently is in + let cs = await contracts.contracts(); + cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); + if (cs === []) throw `No contract at ${ctx.ship}'s location`; + let contract = cs[0]; + if (!contract.accepted) { + console.log(new Date(), `accepting contract ${contract.id}`); + await contracts.accept({id: contract.id}); + } + const good = contract.terms.deliver[0].tradeSymbol; + const deliveryPoint = contract.terms.deliver[0].destinationSymbol; + const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); + const asteroidField = asteroidFields[0].symbol; + while (true) { + ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this + // If we are in transit, we wait until we arrive + const delay = new Date(ship.data.nav.route.arrival) - new Date(); + if (delay > 0) await api.sleep(delay); + // Then it depends on where we are + let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; + // the switch makes this 'resumable' + switch (ship.data.nav.waypointSymbol) { + case asteroidField: + let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship}); + //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); + await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint}); + break; + case deliveryPoint: + await ships.dock({ship: ctx.ship}); + await ships.refuel({ship: ctx.ship}); + console.log(`delivering ${goodCargo.units} of ${good}`); + await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); + await ships.navigate({ship: ctx.ship, waypoint: asteroidField}); + await ships.dock({ship: ctx.ship}); + await ships.refuel({ship: ctx.ship}); + await ships.orbit({ship: ctx.ship}); + break; + default: + throw `where is the ship?`; + } + } +} diff --git a/automation/mining.js b/automation/mining.js new file mode 100644 index 0000000..bdd89ac --- /dev/null +++ b/automation/mining.js @@ -0,0 +1,37 @@ +import * as api from '../lib/api.js'; +import * as ships from '../lib/ships.js'; + +// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' } +// returns the number of units of the good the ship extracted +export async function mineUntilFullOf(ctx) { + while(true) { + let response = await mineUntilFull({ship: ctx.ship}); + if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this + let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; + const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); + const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0]; + if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods + return good.units; + } else { // we are full but need to sell junk + await ships.dock({ship: ctx.ship}); + for (let i=0; i= response.data.cargo.capacity * 0.9) return response; + } +} -- cgit v1.2.3