From afe2db8a35c175c6fdd1cd9f120fcc466dd71f2e Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Tue, 30 May 2023 22:22:16 +0200 Subject: Refactoring --- automation/contract.js | 50 ----------------------------------------------- automation/contracting.js | 50 +++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 50 insertions(+), 50 deletions(-) delete mode 100644 automation/contract.js create mode 100644 automation/contracting.js (limited to 'automation') diff --git a/automation/contract.js b/automation/contract.js deleted file mode 100644 index aebb265..0000000 --- a/automation/contract.js +++ /dev/null @@ -1,50 +0,0 @@ -import * as mining from './mining.js'; -import * as api from '../lib/api.js'; -import * as contracts from '../lib/contracts.js'; -import * as ships from '../lib/ships.js'; -import * as systems from '../lib/systems.js'; - -export async function auto(ctx) { - let ship = await ships.ship({ship: ctx.ship}); - // Fetch our contracts in the system the ship currently is in - let cs = await contracts.contracts(); - cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); - if (cs === []) throw `No contract at ${ctx.ship}'s location`; - let contract = cs[0]; - if (!contract.accepted) { - console.log(new Date(), `accepting contract ${contract.id}`); - await contracts.accept({contract: contract.id}); - } - const good = contract.terms.deliver[0].tradeSymbol; - const deliveryPoint = contract.terms.deliver[0].destinationSymbol; - const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); - const asteroidField = asteroidFields[0].symbol; - while (true) { - ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this - // If we are in transit, we wait until we arrive - const delay = new Date(ship.data.nav.route.arrival) - new Date(); - if (delay > 0) await api.sleep(delay); - // Then it depends on where we are - let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; - // the switch makes this 'resumable' - switch (ship.data.nav.waypointSymbol) { - case asteroidField: - let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship}); - //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); - await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint}); - break; - case deliveryPoint: - await ships.dock({ship: ctx.ship}); - await ships.refuel({ship: ctx.ship}); - console.log(`delivering ${goodCargo.units} of ${good}`); - await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); - await ships.navigate({ship: ctx.ship, waypoint: asteroidField}); - await ships.dock({ship: ctx.ship}); - await ships.refuel({ship: ctx.ship}); - await ships.orbit({ship: ctx.ship}); - break; - default: - throw `where is the ship?`; - } - } -} diff --git a/automation/contracting.js b/automation/contracting.js new file mode 100644 index 0000000..aebb265 --- /dev/null +++ b/automation/contracting.js @@ -0,0 +1,50 @@ +import * as mining from './mining.js'; +import * as api from '../lib/api.js'; +import * as contracts from '../lib/contracts.js'; +import * as ships from '../lib/ships.js'; +import * as systems from '../lib/systems.js'; + +export async function auto(ctx) { + let ship = await ships.ship({ship: ctx.ship}); + // Fetch our contracts in the system the ship currently is in + let cs = await contracts.contracts(); + cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); + if (cs === []) throw `No contract at ${ctx.ship}'s location`; + let contract = cs[0]; + if (!contract.accepted) { + console.log(new Date(), `accepting contract ${contract.id}`); + await contracts.accept({contract: contract.id}); + } + const good = contract.terms.deliver[0].tradeSymbol; + const deliveryPoint = contract.terms.deliver[0].destinationSymbol; + const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); + const asteroidField = asteroidFields[0].symbol; + while (true) { + ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this + // If we are in transit, we wait until we arrive + const delay = new Date(ship.data.nav.route.arrival) - new Date(); + if (delay > 0) await api.sleep(delay); + // Then it depends on where we are + let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; + // the switch makes this 'resumable' + switch (ship.data.nav.waypointSymbol) { + case asteroidField: + let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship}); + //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); + await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint}); + break; + case deliveryPoint: + await ships.dock({ship: ctx.ship}); + await ships.refuel({ship: ctx.ship}); + console.log(`delivering ${goodCargo.units} of ${good}`); + await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); + await ships.navigate({ship: ctx.ship, waypoint: asteroidField}); + await ships.dock({ship: ctx.ship}); + await ships.refuel({ship: ctx.ship}); + await ships.orbit({ship: ctx.ship}); + break; + default: + throw `where is the ship?`; + } + } +} -- cgit v1.2.3