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-rw-r--r--nodejs/automation/contracting.ts72
1 files changed, 72 insertions, 0 deletions
diff --git a/nodejs/automation/contracting.ts b/nodejs/automation/contracting.ts
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+import { Contract } from '../model/contract.ts';
+import { Ship } from '../model/ship.ts';
+import * as mining from './mining.js';
+import * as selling from './selling.js';
+import * as dbContracts from '../database/contracts.ts';
+import * as dbShips from '../database/ships.ts';
+import * as api from '../lib/api.ts';
+import * as contracts from '../lib/contracts.ts';
+import * as libShips from '../lib/ships.ts';
+import * as systems from '../lib/systems.ts';
+import * as utils from '../lib/utils.ts';
+
+export async function init() {
+ const cs = dbContracts.getContracts();
+ cs.forEach(contract => run(contract));
+}
+
+async function run(contract: Contract) {
+ await contracts.accept(contract);
+ const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
+ let ships = dbShips.getShipsAt(contractSystem);
+ ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
+
+ switch(contract.type) {
+ case 'PROCUREMENT':
+ await runProcurement(contract, ships);
+ break;
+ default:
+ throw `Handling of contract type ${contract.type} is not implemented yet`;
+ }
+}
+
+async function runProcurement(contract: Contract, ships: Array<Ship>) {
+ // TODO check if contract is fulfilled!
+ const wantedCargo = contract.terms.deliver[0].tradeSymbol;
+ const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
+ const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
+ const asteroidSymbol = asteroids[0].symbol;
+ ships.forEach(async function(ship) {
+ while (!contract.fulfilled) {
+ ship = dbShips.getShip(ship.symbol) as Ship;
+ let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ switch (ship.nav.waypointSymbol) {
+ case asteroidSymbol:
+ await mining.mineUntilFullOf({
+ asteroidSymbol: asteroidSymbol,
+ good: wantedCargo,
+ symbol: ship.symbol
+ });
+ await libShips.navigate(ship, deliveryPoint);
+ break;
+ case deliveryPoint:
+ if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
+ console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
+ contract = await contracts.deliver(contract, ship);
+ if (contract.fulfilled) break;
+ }
+ await libShips.navigate(ship, asteroidSymbol);
+ break;
+ default:
+ // we were either selling or started contracting
+ await selling.sell(ship, wantedCargo);
+ await libShips.navigate(ship, asteroidSymbol);
+ }
+ }
+ // TODO repurpose the ship
+ });
+}