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Diffstat (limited to 'lib/agent.js')
-rw-r--r-- | lib/agent.js | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/lib/agent.js b/lib/agent.js index 7360dd3..bf27e85 100644 --- a/lib/agent.js +++ b/lib/agent.js @@ -1,88 +1,4 @@ import { registerAgent } from '../database/config.js'; -import * as api from './api.js'; -import * as contracts from './contracts.js'; -import * as ships from './ships.js'; -import * as systems from './systems.js'; - -export async function auto(ctx) { - let ship = await ships.ship({ship: ctx.ship}); - // Fetch our contracts in the system the ship currently is in - let cs = await contracts.contracts(); - cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); - if (cs === []) throw `No contract at ${ctx.ship}'s location`; - let contract = cs[0]; - if (!contract.accepted) { - console.log(new Date(), `accepting contract ${contract.id}`); - await contracts.accept({id: contract.id}); - } - const good = contract.terms.deliver[0].tradeSymbol; - const deliveryPoint = contract.terms.deliver[0].destinationSymbol; - const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); - const asteroidField = asteroidFields[0].symbol; - while (true) { - ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this - // If we are in transit, we wait until we arrive - const delay = new Date(ship.data.nav.route.arrival) - new Date(); - if (delay > 0) await api.sleep(delay); - // Then it depends on where we are - let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0]; - // the switch makes this 'resumable' - switch (ship.data.nav.waypointSymbol) { - case asteroidField: - let response = await mineUntilFullOf({good: good, ship: ctx.ship}); - //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); - await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint}); - break; - case deliveryPoint: - await ships.dock({ship: ctx.ship}); - await ships.refuel({ship: ctx.ship}); - console.log(`delivering ${goodCargo.units} of ${good}`); - await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); - await ships.navigate({ship: ctx.ship, waypoint: asteroidField}); - await ships.dock({ship: ctx.ship}); - await ships.refuel({ship: ctx.ship}); - await ships.orbit({ship: ctx.ship}); - break; - default: - throw `where is the ship?`; - } - } -} - -// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' } -// returns the number of units of the good the ship extracted -async function mineUntilFullOf(ctx) { - while(true) { - let response = await mineUntilFull({ship: ctx.ship}); - if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this - let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; - const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); - const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0]; - if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods - return good.units; - } else { // we are full but need to sell junk - await ships.dock({ship: ctx.ship}); - for (let i=0; i<inventory.length; ++i) { - if (inventory[i].symbol === 'ANTIMATTER') continue; - //console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`); - await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units}); - } - await ships.orbit({ship: ctx.ship}); - } - } -} - -// example ctx { ship: 'ADYXAX-2' } -// returns the last ship's extract api response -async function mineUntilFull(ctx) { - while(true) { - const response = await ships.extract(ctx); - if (response === null) return null; - //console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`); - await api.sleep(response.data.cooldown.remainingSeconds*1000); - if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response; - } -} // This function inits the database in case we have an already registered game export function init(symbol, faction, token) { |