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Diffstat (limited to '')
-rw-r--r-- | lib/agent.js | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/lib/agent.js b/lib/agent.js new file mode 100644 index 0000000..ca9da0d --- /dev/null +++ b/lib/agent.js @@ -0,0 +1,72 @@ +import { registerAgent } from '../database/config.js'; +import * as api from './api.js'; +import * as ships from './ships.js'; + +// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good +// ctx must must have two attributes: `ship` and `good` +export function extract(ctx, response) { + if (response !== undefined) { + if (response.error !== undefined) { + switch(response.error.code) { + case 4000: // ship is on cooldown + setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx); + return; + case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell + ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}}); + return; + default: + throw response; + } + } + if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request + console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`); + } + if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full + const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0]; + const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good); + if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full + console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`); + return; + } + let actions = [{ action: ships.dock, ship: ctx.ship }]; + inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units})); + actions.push({action: ships.orbit, ship: ctx.ship}); + actions.push({action: extract, ship: ctx.ship, good: ctx.good}); + api.chain(actions); + return; + } else { // we need to mine more + if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment + setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx); + return; + } + } + } + ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }}); +} + +// This function inits the database in case we have an already registered game +export function init(symbol, faction, token) { + registerAgent(symbol, faction, token); +} + +// This function registers then inits the database +export function register(symbol, faction) { + fetch( + 'https://api.spacetraders.io/v2/register', + { + method: 'POST', + headers: { + 'Content-Type': 'application/json', + }, + body: JSON.stringify({ + symbol: symbol, + faction: faction, + }), + }) + .then(response => response.json()) + .then(response => { + console.log(JSON.stringify(response, null, 2)); + init(symbol, faction, response.data.token); + }) + .catch(err => console.error(err)); +} |