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+import * as mining from './mining.js';
+import * as api from '../lib/api.js';
+import * as contracts from '../lib/contracts.js';
+import * as ships from '../lib/ships.js';
+import * as systems from '../lib/systems.js';
+
+export async function auto(ctx) {
+ let ship = await ships.ship({ship: ctx.ship});
+ // Fetch our contracts in the system the ship currently is in
+ let cs = await contracts.contracts();
+ cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
+ if (cs === []) throw `No contract at ${ctx.ship}'s location`;
+ let contract = cs[0];
+ if (!contract.accepted) {
+ console.log(new Date(), `accepting contract ${contract.id}`);
+ await contracts.accept({id: contract.id});
+ }
+ const good = contract.terms.deliver[0].tradeSymbol;
+ const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
+ const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
+ const asteroidField = asteroidFields[0].symbol;
+ while (true) {
+ ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.data.nav.route.arrival) - new Date();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
+ // the switch makes this 'resumable'
+ switch (ship.data.nav.waypointSymbol) {
+ case asteroidField:
+ let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
+ //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
+ await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
+ break;
+ case deliveryPoint:
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ console.log(`delivering ${goodCargo.units} of ${good}`);
+ await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
+ await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ await ships.orbit({ship: ctx.ship});
+ break;
+ default:
+ throw `where is the ship?`;
+ }
+ }
+}