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-rw-r--r--nodejs/automation/agent.ts75
-rw-r--r--nodejs/lib/utils.ts15
2 files changed, 60 insertions, 30 deletions
diff --git a/nodejs/automation/agent.ts b/nodejs/automation/agent.ts
index 59799f5..2aecef5 100644
--- a/nodejs/automation/agent.ts
+++ b/nodejs/automation/agent.ts
@@ -1,5 +1,3 @@
-import events from 'events';
-
import * as autoContracting from './contracting.ts';
import { debugLog, send, sleep } from '../lib/api.ts';
import { getAgent } from '../lib/agent.ts';
@@ -7,17 +5,18 @@ import { getShips, purchaseShip, Ship } from '../lib/ships.ts';
import { market, shipyard, trait, waypoint } from '../lib/systems.ts';
import { Waypoint } from '../lib/types.ts';
import {
+ are_we_done_visiting_all_markets,
distance,
+ is_there_a_ship_at_this_waypoint,
sortByDistanceFrom,
} from '../lib/utils.ts';
-const bus = new events.EventEmitter(); // a bus to notify the agent to start purchasing ships
let running = false;
let state = 0;
enum states {
start_running_contracts_with_the_command_ship = 0,
visit_all_shipyards,
- send_the_starting_probe_to_a_shipyard_that_sells_probes,
+ visit_all_markets,
}
export async function run(): Promise<void> {
@@ -31,15 +30,17 @@ export async function run(): Promise<void> {
const ships = getShips();
switch(state) {
case states.start_running_contracts_with_the_command_ship:
- // TODO await autoContracting.run(ships[0]);
+ autoContracting.run(ships[0]);
state++;
continue;
case states.visit_all_shipyards:
await visit_all_shipyards(ships[1]);
state++;
continue;
- case states.send_the_starting_probe_to_a_shipyard_that_sells_probes:
- await send_the_starting_probe_to_a_shipyard_that_sells_probes(ships[1]);
+ case states.visit_all_markets:
+ await visit_all_markets();
+ state++;
+ continue;
state++;
continue;
default:
@@ -53,31 +54,47 @@ export async function run(): Promise<void> {
}
}
-async function send_the_starting_probe_to_a_shipyard_that_sells_probes(probe: Ship) {
- const probeWaypoint = await waypoint(probe.nav.waypointSymbol);
- const myShipyard = await shipyard(probeWaypoint);
- if (myShipyard.shipTypes.some(t => t.type === 'SHIP_PROBE')) return;
- // our starting probe is not at a shipyard that sells probes, let's move
- const shipyardWaypoints = await trait(probe.nav.systemSymbol, 'SHIPYARD');
- let candidates: Array<{price: number, waypoint: Waypoint}> = [];
- for (const w of shipyardWaypoints) {
- const shipyardData = await shipyard(w);
- const probeData = shipyardData.ships.filter(t => t.type === 'SHIP_PROBE');
- if (probeData.length === 0) continue;
- candidates.push({price: probeData[0].purchasePrice, waypoint: w });
- };
- candidates.sort(function(a, b) {
- if (a.price < b.price) {
- return -1;
- } else if (a.price > b.price) {
- return 1;
+async function visit_all_markets(): Promise<void> {
+ if (await are_we_done_visiting_all_markets()) return;
+ // send all our probes except the starting one to map the system's markets
+ for (const probe of getShips().slice(2)) {
+ if (probe.registration.role !== 'SATELLITE') continue;
+ visit_next_markets(probe);
+ await sleep(10000); // we do not send them all at once so they can chose different destinations
+ }
+ // buy more probes to speed up the process
+ while (true) {
+ if (await are_we_done_visiting_all_markets()) return;
+ while (getAgent().credits < 250000) {
+ await sleep(60000);
}
- return 0;
- });
- await probe.navigate(candidates[0].waypoint);
+ const probe = await purchaseShip('SHIP_PROBE');
+ visit_next_markets(probe);
+ await sleep(10000);
+ }
+}
+
+async function visit_next_markets(probe: Ship): Promise<void> {
+ while (true) {
+ const probeWaypoint = await waypoint(probe.nav.waypointSymbol);
+ const marketplaceWaypoints = await trait(probe.nav.systemSymbol, 'MARKETPLACE');
+ let candidates: Array<Waypoint> = [];
+ for (const w of marketplaceWaypoints) {
+ const marketplaceData = await market(w);
+ if (marketplaceData.tradeGoods) continue;
+ if (is_there_a_ship_at_this_waypoint(w)) continue;
+ candidates.push(w);
+ }
+ if (candidates.length === 0) {
+ return;
+ }
+ const next = sortByDistanceFrom(probeWaypoint, candidates)[0].data;
+ await probe.navigate(next);
+ await market(next);
+ }
}
-async function visit_all_shipyards(probe: Ship) {
+async function visit_all_shipyards(probe: Ship): Promise<void> {
const probeWaypoint = await waypoint(probe.nav.waypointSymbol);
const shipyardWaypoints = await trait(probe.nav.systemSymbol, 'SHIPYARD');
let candidates: Array<Waypoint> = [];
diff --git a/nodejs/lib/utils.ts b/nodejs/lib/utils.ts
index 9491583..a5bb142 100644
--- a/nodejs/lib/utils.ts
+++ b/nodejs/lib/utils.ts
@@ -3,7 +3,7 @@ import {
} from './api.ts';
import { PriorityQueue } from './priority_queue.ts';
import { getShips } from './ships.ts';
-import { market } from './systems.ts';
+import { market, trait } from './systems.ts';
import {
Cargo,
CargoManifest,
@@ -25,6 +25,19 @@ type Price = {
price: number;
};
+export async function are_we_done_visiting_all_markets(): Promise<boolean> {
+ const marketplaceWaypoints = await trait(getShips()[0].nav.systemSymbol, 'MARKETPLACE');
+ let done = true;
+ for (const w of marketplaceWaypoints) {
+ const marketplaceData = await market(w);
+ if (marketplaceData.tradeGoods !== undefined) continue;
+ if (is_there_a_ship_at_this_waypoint(w)) continue;
+ done = false;
+ break;
+ }
+ return done;
+}
+
// cargo is a ship.cargo object, want is an optional symbol
export function categorizeCargo(cargo: Cargo, want?: string): CategorizedCargo {
const wanted = cargo.inventory.filter(i => i.symbol === want || i.symbol === 'ANTIMATTER');