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author | Julien Dessaux | 2023-06-08 09:21:05 +0200 |
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committer | Julien Dessaux | 2023-06-08 09:21:05 +0200 |
commit | da567a11eef2b3536d58b44741e91988b1c33598 (patch) | |
tree | 36ab4332efbf88f9f41730ff5ab7ced67a95fa1f /automation/contracting.js | |
parent | Use waypoints function where relevant (diff) | |
download | spacetraders-da567a11eef2b3536d58b44741e91988b1c33598.tar.gz spacetraders-da567a11eef2b3536d58b44741e91988b1c33598.tar.bz2 spacetraders-da567a11eef2b3536d58b44741e91988b1c33598.zip |
Implement a bit more autonomy for the ships
Diffstat (limited to '')
-rw-r--r-- | automation/contracting.js | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/automation/contracting.js b/automation/contracting.js index 4eff9d5..c76caff 100644 --- a/automation/contracting.js +++ b/automation/contracting.js @@ -5,11 +5,11 @@ import * as ships from '../lib/ships.js'; import * as systems from '../lib/systems.js'; export async function auto(ctx) { - let ship = await ships.ship({symbol: ctx.ship}); + let ship = await ships.ship({symbol: ctx.symbol}); // Fetch our contracts in the system the ship currently is in let cs = await contracts.contracts(); cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol)); - if (cs === []) throw `No contract at ${ctx.ship}'s location`; + if (cs === []) throw `No contract at ${ctx.symbol}'s location`; let contract = cs[0]; if (!contract.accepted) { console.log(new Date(), `accepting contract ${contract.id}`); @@ -20,7 +20,7 @@ export async function auto(ctx) { const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'}); const asteroidField = asteroidFields[0].symbol; while (true) { - ship = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this + ship = await ships.ship({symbol: ctx.symbol}); // TODO we should not need to fetch this // If we are in transit, we wait until we arrive const delay = new Date(ship.data.nav.route.arrival) - new Date(); if (delay > 0) await api.sleep(delay); @@ -29,19 +29,18 @@ export async function auto(ctx) { // the switch makes this 'resumable' switch (ship.data.nav.waypointSymbol) { case asteroidField: - let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship}); - //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`); - await ships.navigate({symbol: ctx.ship, waypoint: deliveryPoint}); + let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol}); + await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint}); break; case deliveryPoint: - await ships.dock({symbol: ctx.ship}); - await ships.refuel({symbol: ctx.ship}); + await ships.dock({symbol: ctx.symbol}); + await ships.refuel({symbol: ctx.symbol}); console.log(`delivering ${goodCargo.units} of ${good}`); - await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units }); - await ships.navigate({symbol: ctx.ship, waypoint: asteroidField}); - await ships.dock({symbol: ctx.ship}); - await ships.refuel({symbol: ctx.ship}); - await ships.orbit({symbol: ctx.ship}); + await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units }); + await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField}); + await ships.dock({symbol: ctx.symbol}); + await ships.refuel({symbol: ctx.symbol}); + await ships.orbit({symbol: ctx.symbol}); break; default: throw `where is the ship?`; |