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Diffstat (limited to 'config/game_test.go')
-rw-r--r--config/game_test.go103
1 files changed, 100 insertions, 3 deletions
diff --git a/config/game_test.go b/config/game_test.go
index d295ce2..b3bf107 100644
--- a/config/game_test.go
+++ b/config/game_test.go
@@ -3,8 +3,105 @@ package config
import "testing"
func TestGameValidate(t *testing.T) {
- empty := Game{}
- if err := empty.validate("invalid game name because of spaces"); err == nil {
- t.Fatal("invalid game name")
+ // Game name
+ game := Game{}
+ if err := game.validate("invalid game name because of spaces"); err == nil {
+ t.Fatal("game name with spaces should not be valid")
+ }
+ // ChrootPath
+ game = Game{ChrootPath: "test_data/non_existant"}
+ if err := game.validate("test"); err == nil {
+ t.Fatal("non_existant ChrootPath should not be valid")
+ }
+ // FileMode
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Invalid FileMode should not be valid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "abcd",
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Invalid FileMode should not be valid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "777",
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Invalid FileMode should not be valid")
+ }
+ // Commands are mostly tested from command_test.go
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Empty Commands list should not be valid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"invalid"},
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Invalid command in Commands should not be valid")
+ }
+ // Env
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"wait"},
+ }
+ if err := game.validate("test"); err != nil {
+ t.Fatal("Empty env list should be valid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"wait"},
+ Env: map[string]string{
+ "test invalid": "test",
+ },
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("Spaces in environnement variable name are invalid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"wait"},
+ Env: map[string]string{
+ "test\000invalid": "test",
+ },
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("null character in environnement variable name are invalid")
+ }
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"wait"},
+ Env: map[string]string{
+ "test=invalid": "test",
+ },
+ }
+ if err := game.validate("test"); err == nil {
+ t.Fatal("equals symbol in environnement variable name are invalid")
+ }
+ // Valid Game entry
+ game = Game{
+ ChrootPath: "test_data/fake_nethack_directory",
+ FileMode: "0777",
+ Commands: []string{"wait"},
+ Env: map[string]string{
+ "test": "test",
+ },
+ }
+ if err := game.validate("test"); err != nil {
+ t.Fatalf("Valid game entry should pass but got error %s", err)
}
}