"use strict"; let CW = function() { // 102 letter tiles // 0 point : blanches × 2. // 1 point : E ×15, A ×9, I ×8, N ×6, O ×6, R ×6, S ×6, T ×6, U ×6, L ×5 // 2 points : D ×3, G ×2, M ×3 // 3 points : B ×2, C ×2, P ×2 // 4 points : F ×2, H ×2, V ×2 // 8 points : J ×1, Q ×1 // 10 points : K ×1, W ×1, X ×1, Y ×1, Z ×1 let total_remaining_letters = 102; let letters = { JOKER:{count:2, points:0 }, E:{count:15, points:1}, A:{count:9, points:1}, I:{count:9, points:1}, N:{count:6, points:1}, O:{count:6, points:1}, R:{count:6, points:1}, S:{count:6, points:1}, T:{count:6, points:1}, U:{count:6, points:1}, L:{count:5, points:1}, D:{count:3, points:2}, G:{count:2, points:2}, M:{count:3, points:2}, B:{count:2, points:3}, C:{count:2, points:3}, P:{count:2, points:3}, F:{count:2, points:4}, H:{count:2, points:4}, V:{count:2, points:4}, J:{count:1, points:8}, Q:{count:1, points:8}, K:{count:1, points:10}, W:{count:1, points:10}, X:{count:1, points:10}, Y:{count:1, points:10}, Z:{count:1, points:10}, }; let cursor = undefined; let placed = []; // a sorted array of letters to place function makeBoardTileOnClick(x, y) { return function() { let me = document.getElementById(["s", y, "_", x].join("")); if (me.innerHTML === "") { moveCursor(x, y); } else if (me.classList.contains("placed")) { moveFromBoardToRack(x, y, me); } else if (cursor !== undefined && cursor.x == x && cursor.y == y) { // if we just clicked the cursor, swap its direction if (cursor.direction === "right") { cursor.direction = "down"; me.innerHTML = "▼"; } else { cursor.direction = "right"; me.innerHTML = "▶"; } } }; } function makeRackTileOnClick(i) { return function() { if (cursor !== undefined) { let me = document.getElementById(["l", i].join("")); if (me.innerHTML != "") { moveFromRackToBoard(me, cursor.x, cursor.y); } } }; } function moveCursor(x, y) { if (cursor === undefined) { // No previous cursor, just set the new position cursor = { x: x, y: y}; } else { // Remove the cursor from its former position let src = document.getElementById(["s", cursor.y, "_", cursor.x].join("")); src.innerHTML = ""; cursor.x = x; cursor.y = y; } // try to guess word direction if several letters are already placed let dst = document.getElementById(["s", y, "_", x].join("")); if (placed.length >= 2 && placed[0].x === placed[1].x) { cursor.direction = "down"; dst.innerHTML = "▼"; } else { cursor.direction = "right"; dst.innerHTML = "▶"; } } function moveCursorForwardIfPossible() { while(cursor.x < 15 && cursor.y < 15) { if (cursor.direction === "right") { cursor.x++; } else { cursor.y++; } if (cursor.x >= 15 || cursor.y >= 15) { cursor = undefined; return; } let dst = document.getElementById(["s", cursor.y, "_", cursor.x].join("")); if (dst.innerHTML === "") { if (cursor.direction === "right") { dst.innerHTML = "▶"; } else { dst.innerHTML = "▼"; } return; } } } function moveFromBoardToRack(x, y, src) { CWDATA.board[y][x] = ""; // Find the letter in the placed array let n = undefined; for(n=placed.length-1; n>=0; n--) { if (placed[n].x === x && placed[n].y === y) { break; } } // Find a free spot on the rack let i = 0; let dst = undefined; do { dst = document.getElementById(["l", i].join("")); if (dst.innerHTML == "") break; i++; } while (i<7); // Move the board letter to the rack if (src.innerHTML.charAt(21) === "&") { dst.innerHTML = " "; } else { dst.innerHTML = src.innerHTML; } dst.classList.add("letter"); src.classList.remove("letter"); src.classList.remove("placed"); // Place the cursor in the freed spot moveCursor(x, y); // Remove the letter from the placed array placed.splice(n, 1); // update the validate button updateUI(); } function moveFromRackToBoard(src, x, y) { let dst = document.getElementById(["s", y, "_", x].join("")); if (src.innerHTML === " ") { let letter = prompt("Entrez la lettre à utiliser", "A"); if (letter === null || !/^[A-Za-z]$/.test(letter)) { return; } letter = letter.toUpperCase(); dst.innerHTML = [letter, "
 
"].join(""); CWDATA.board[y][x] = {joker: letter}; } else { dst.innerHTML = src.innerHTML; CWDATA.board[y][x] = dst.innerHTML.charAt(0); } dst.classList.add("letter"); dst.classList.add("placed"); src.classList.remove("letter"); src.innerHTML = ""; // insert in the placed sorted array placed.push({x: cursor.x, y: cursor.y, letter: dst.innerHTML}); for (let i=placed.length-1;i>0 && placed[i].y <= placed[i-1].y && placed[i].x <= placed[i-1].x;i--) { let tmp = placed[i]; placed[i] = placed[i-1]; placed[i-1] = tmp; } // advance the cursor moveCursorForwardIfPossible(); // update the validate button and pending points updateUI(); } function isValidPlay() { // special case of no letters placed if (placed.length === 0) { return false; } // common definitions let connected = false; let x = placed[0].x; let y = placed[0].y; const lastx = placed[placed.length-1].x; const lasty = placed[placed.length-1].y; if (y>0) { // we check if we are connected above the first letter connected ||= CWDATA.board[y-1][x] != ""; } if (x>0) { // we check if we are connected on the left of the first letter connected ||= CWDATA.board[y][x-1] != ""; } if (x === 7 && y === 7 && placed.length > 1) connected = true; // starting tile // check if the placed letters are aligned and complete connection checks on the first and last letters let direction = undefined; if (x === lastx) { direction = "down"; if (x<14) { // we are going down so we check for a connection on the right of the first letter connected ||= CWDATA.board[y][x+1] != ""; } if (lasty<14) { // we check bellow the last letter connected ||= CWDATA.board[lasty+1][x] != ""; } } if (y === lasty) { direction = "right"; if (lastx<14) { // we are going right so we check for a connection bellow the first letter connected ||= CWDATA.board[y+1][x] != ""; } if (lastx<14) { // we check on the right of the last letter connected ||= CWDATA.board[y][lastx+1] != ""; } } // Now we check around the placed letters let i=1; while(i 0) { // we check for connection on the left connected ||= CWDATA.board[y][x-1] != ""; } if (x < 14) { // we check for connection on the right connected ||= CWDATA.board[y][x+1] != ""; } } else { if (y>0) { // we check for connection on top connected ||= CWDATA.board[y-1][x] != ""; } if (y < 14) { // we check for connection bellow connected ||= CWDATA.board[y+1][x] != ""; } } i++; } else { if (CWDATA.board[y][x] === "") { break; } connected = true; } } return connected && i === placed.length; } function getNewWordsAndScores() { function getLetterScore(letter, elt, modifiers) { let multiplier = 1; if (elt.classList.contains("placed")) { if (elt.classList.contains("tl")) { multiplier = 3; } else if (elt.classList.contains("dl")) { multiplier = 2; } if (elt.classList.contains("tw")) { modifiers.push("tw"); } else if (elt.classList.contains("dw")) { modifiers.push("dw"); } } if (typeof letter === "object") { return 0; } return multiplier * letters[letter].points; } function getHorizontalWordFrom(x, y) { let word = ""; let points = 0; let modifiers = []; // Go to the left for(let i=x;i>=0 && CWDATA.board[y][i] != "";i--) { let letter = CWDATA.board[y][i]; let elt = document.getElementById(["s", y, "_", i].join("")); let p = getLetterScore(letter, elt, modifiers); if (typeof letter === "object") { word = letter.joker + word; } else { word = letter + word; points += p; } } // Go to the right for(let i=x+1;i<15 && CWDATA.board[y][i] != "";i++) { let letter = CWDATA.board[y][i]; let elt = document.getElementById(["s", y, "_", i].join("")); let p = getLetterScore(letter, elt, modifiers); if (typeof letter === "object") { word = word + letter.joker; } else { word = word + letter; points += p; } } // score modifiers modifiers.forEach(function(m) { if (m === "dw") { points *= 2; } else { points *= 3; } }); return { word: word, points: points }; } function getVerticalWordFrom(x, y) { let word = ""; let points = 0; let modifiers = []; // Go to the top for(let i=y;i>=0 && CWDATA.board[i][x] != "";i--) { let letter = CWDATA.board[i][x]; let elt = document.getElementById(["s", i, "_", x].join("")); let p = getLetterScore(letter, elt, modifiers); if (typeof letter === "object") { word = letter.joker + word; } else { word = letter + word; points += p; } } // Go to the bottom for(let i=y+1;i<15 && CWDATA.board[i][x] != "";i++) { let letter = CWDATA.board[i][x]; let elt = document.getElementById(["s", i, "_", x].join("")); let p = getLetterScore(letter, elt, modifiers); if (typeof letter === "object") { word = word + letter.joker; } else { word = word + letter; points += p; } } // score modifiers modifiers.forEach(function(m) { if (m === "dw") { points *= 2; } else { points *= 3; } }); return { word: word, points: points }; } let words = []; words.push(getHorizontalWordFrom(placed[0].x, placed[0].y)); words.push(getVerticalWordFrom(placed[0].x, placed[0].y)); for (let i=1; i=0;i--) { if (words[i].word.length < 2) { words.splice(i, 1); } } return words; } function updateUI() { let validate = document.getElementById("validate"); if (isValidPlay()) { let words = getNewWordsAndScores(); console.log(words); let total = 0; words.forEach(function(word) { total += word.points; }); validate.innerHTML = [total, " - Validate"].join(""); validate.disabled = false; } else { validate.innerHTML = "0 - Validate"; validate.disabled = true; } } return { init: function() { // populate the board for (let y=0; y "].join(""); letter = "JOKER"; } else { elt.innerHTML = [letter, "
", letters[letter].points, "
"].join(""); } // we also remove the letter from the pool letters[letter].count--; total_remaining_letters--; } elt.onclick = makeBoardTileOnClick(x, y); } } // populate the rack for (let x=0; x<7; x++) { let letter = CWDATA.letters[x]; let elt = document.getElementById(["l", x].join("")); if (letter !== undefined) { elt.className = "letter"; // we remove the letter from the pool letters[letter].count--; total_remaining_letters--; if (letter === "JOKER") { elt.innerHTML = " "; } else { elt.innerHTML = [letter, "
", letters[letter].points, "
"].join(""); } } elt.onclick = makeRackTileOnClick(x); } // populate remaining letters let remaining_letters = [ "Lettres restantes: ", total_remaining_letters, "
" ]; let first = true; for (const [key, value] of Object.entries(letters)) { if (value.count > 0) { if (first) { remaining_letters = remaining_letters.concat(key, "x", value.count); first = false; } else { remaining_letters = remaining_letters.concat(", ", key, "x", value.count); } } } document.getElementById("remaining_letters").innerHTML = remaining_letters.join(""); }, }; }(); CW.init();