"use strict"; let CW = function(){ // 102 letter tiles // 0 point : blanches × 2. // 1 point : E ×15, A ×9, I ×8, N ×6, O ×6, R ×6, S ×6, T ×6, U ×6, L ×5 // 2 points : D ×3, G ×2, M ×3 // 3 points : B ×2, C ×2, P ×2 // 4 points : F ×2, H ×2, V ×2 // 8 points : J ×1, Q ×1 // 10 points : K ×1, W ×1, X ×1, Y ×1, Z ×1 let total_remaining_letters = 102; let letters = { JOKER:{count:2, points:0 }, E:{count:15, points:1}, A:{count:9, points:1}, I:{count:9, points:1}, N:{count:6, points:1}, O:{count:6, points:1}, R:{count:6, points:1}, S:{count:6, points:1}, T:{count:6, points:1}, U:{count:6, points:1}, L:{count:5, points:1}, D:{count:3, points:2}, G:{count:2, points:2}, M:{count:3, points:2}, B:{count:2, points:3}, C:{count:2, points:3}, P:{count:2, points:3}, F:{count:2, points:4}, H:{count:2, points:4}, V:{count:2, points:4}, J:{count:1, points:8}, Q:{count:1, points:8}, K:{count:1, points:10}, W:{count:1, points:10}, X:{count:1, points:10}, Y:{count:1, points:10}, Z:{count:1, points:10}, }; let cursor = undefined; let placed = []; // a sorted array of letters to place function makeBoardTileOnCLick(x, y) { return function() { let me = document.getElementById(["s", y, "_", x].join("")); if (me.innerHTML === "") { moveCursor(x, y); } else if (me.classList.contains("placed")) { moveFromBoardToRack(x, y, me); } else if (cursor !== undefined && cursor.x == x && cursor.y == y) { // if we just clicked the cursor, swap its direction if (cursor.direction === "right") { cursor.direction = "down"; me.innerHTML = "▼"; } else { cursor.direction = "right"; me.innerHTML = "▶"; } } }; } function makeRackTileOnClick(i) { return function() { if (cursor !== undefined) { let me = document.getElementById(["l", i].join("")); if (me.innerHTML != "") { moveFromRackToBoard(me, cursor.x, cursor.y); } } }; } function moveCursor(x, y) { if (cursor === undefined) { // No previous cursor, just set the new position cursor = { x: x, y: y}; } else { // Remove the cursor from its former position let src = document.getElementById(["s", cursor.y, "_", cursor.x].join("")); src.innerHTML = ""; cursor.x = x; cursor.y = y; } // try to guess word direction if several letters are already placed let dst = document.getElementById(["s", y, "_", x].join("")); if (placed.length >= 2 && placed[0].x === placed[1].x) { cursor.direction = "down"; dst.innerHTML = "▼"; } else { cursor.direction = "right"; dst.innerHTML = "▶"; } } function moveCursorForwardIfPossible() { while(cursor.x < 15 && cursor.y < 15) { if (cursor.direction === "right") { cursor.x++; } else { cursor.y++; } if (cursor.x >= 15 || cursor.y >= 15) { cursor = undefined; return; } let dst = document.getElementById(["s", cursor.y, "_", cursor.x].join("")); if (dst.innerHTML === "") { if (cursor.direction === "right") { dst.innerHTML = "▶"; } else { dst.innerHTML = "▼"; } return; } } } function moveFromBoardToRack(x, y, src) { CWDATA.board[y][x] = ""; // Find the letter in the placed array let n = undefined; for(n=placed.length-1; n>=0; n--) { if (placed[n].x === x && placed[n].y === y) { break; } } // Find a free spot on the rack let i = 0; let dst = undefined; do { dst = document.getElementById(["l", i].join("")); if (dst.innerHTML == "") break; i++; } while (i<7); // Move the board letter to the rack if (src.innerHTML.charAt(21) === "&") { dst.innerHTML = " "; } else { dst.innerHTML = src.innerHTML; } dst.classList.add("letter"); src.classList.remove("letter"); src.classList.remove("placed"); // Place the cursor in the freed spot moveCursor(x, y); // Remove the letter from the placed array placed.splice(n, 1); } function moveFromRackToBoard(src, x, y) { let dst = document.getElementById(["s", y, "_", x].join("")); if (src.innerHTML === " ") { let letter = prompt("Entrez la lettre à utiliser", "A"); if (letter === null || !/^[A-Za-z]$/.test(letter)) { return; } letter = letter.toUpperCase(); dst.innerHTML = [letter, "