const std = @import("std"); const utils = @import("utils.zig"); const w4 = @import("wasm4.zig"); pub const Ball = struct { x: f64, y: f64, dx: f64, dy: f64, pub fn draw(self: Ball) void { var y = @floatToInt(u8, std.math.round(self.y)); var x = @floatToInt(u8, std.math.round(self.x)); w4.DRAW_COLORS.* = 0x4321; w4.blit(&ball, x, y, ball_width, ball_height, ball_flags); } pub fn resetRound(self: *Ball, side: utils.side) void { self.x = @intToFloat(f64, utils.startingX[@enumToInt(side)] + 4); self.y = 160 - 32 - 8; self.dx = 0; self.dy = 0; } }; //----- Sprite ---------------------------------------------------------------- const ball_width = 8; const ball_height = 8; const ball_flags = 1; // BLIT_2BPP const ball = [16]u8{ 0x1a, 0xa4, 0x6f, 0xf9, 0xbf, 0xae, 0xbf, 0xae, 0xbf, 0xfe, 0xbf, 0xfe, 0x6f, 0xf9, 0x1a, 0xa4 };