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-rw-r--r--src/brothers.zig9
-rw-r--r--src/game.zig17
-rw-r--r--src/main.zig1
3 files changed, 24 insertions, 3 deletions
diff --git a/src/brothers.zig b/src/brothers.zig
index 3b92de4..6121841 100644
--- a/src/brothers.zig
+++ b/src/brothers.zig
@@ -1,3 +1,4 @@
+const inputs = @import("inputs.zig");
const std = @import("std");
const utils = @import("utils.zig");
const w4 = @import("wasm4.zig");
@@ -5,8 +6,10 @@ const w4 = @import("wasm4.zig");
pub const Brother = struct {
side: utils.side,
score: u8,
+ // position of the bottom left corner
x: u8,
y: f64,
+ vy: f64,
pub fn draw(self: Brother) void {
var y = @floatToInt(u8, std.math.round(self.y));
w4.DRAW_COLORS.* = 0x30;
@@ -20,6 +23,12 @@ pub const Brother = struct {
self.x = utils.startingX[@enumToInt(self.side)];
self.y = 160;
}
+ pub fn update(self: *Brother, gamepad: inputs.Gamepad) void {
+ if (gamepad.held.left and self.x > utils.leftLimit[@enumToInt(self.side)])
+ self.x -= 1;
+ if (gamepad.held.right and self.x <= utils.rightLimit[@enumToInt(self.side)] - brother_width)
+ self.x += 1;
+ }
};
//----- Sprite ----------------------------------------------------------------
diff --git a/src/game.zig b/src/game.zig
index 7dbba66..2f3dfcd 100644
--- a/src/game.zig
+++ b/src/game.zig
@@ -1,14 +1,16 @@
+const ball = @import("ball.zig");
+const brothers = @import("brothers.zig");
+const inputs = @import("inputs.zig");
const std = @import("std");
const utils = @import("utils.zig");
const w4 = @import("wasm4.zig");
-const ball = @import("ball.zig");
-const brothers = @import("brothers.zig");
-
pub const Game = struct {
ball: ball.Ball = undefined,
brothers: [2]brothers.Brother = undefined,
+ gamepads: [4]inputs.Gamepad = undefined,
playerSide: utils.side = undefined,
+
pub fn draw(self: *Game) void {
self.ball.draw();
self.brothers[0].draw();
@@ -20,8 +22,17 @@ pub const Game = struct {
pub fn reset(self: *Game) void {
self.brothers[0].reset(.left);
self.brothers[1].reset(.right);
+ self.resetRound();
+ }
+ pub fn resetRound(self: *Game) void {
self.ball.resetRound(.left);
self.brothers[0].resetRound();
self.brothers[1].resetRound();
}
+ pub fn update(self: *Game) void {
+ self.gamepads[0].update(w4.GAMEPAD1.*);
+ self.gamepads[1].update(w4.GAMEPAD2.*);
+ self.brothers[0].update(self.gamepads[0]);
+ self.brothers[1].update(self.gamepads[1]);
+ }
};
diff --git a/src/main.zig b/src/main.zig
index 29b7db5..1b051fc 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -11,5 +11,6 @@ export fn start() void {
}
export fn update() void {
+ Game.update();
Game.draw();
}