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authorJulien Dessaux2022-09-23 19:09:28 +0200
committerJulien Dessaux2022-09-23 19:09:28 +0200
commit63029a3a27eb3ae44d802cb17b0c453e84595ade (patch)
tree9c5ad6c4fc077448d172bb30df90494665bae73a
parentAdded brothers jumping (diff)
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Added ball physics
Diffstat (limited to '')
-rw-r--r--src/ball.zig33
-rw-r--r--src/game.zig3
-rw-r--r--src/utils.zig1
3 files changed, 31 insertions, 6 deletions
diff --git a/src/ball.zig b/src/ball.zig
index 11737bb..f2458d4 100644
--- a/src/ball.zig
+++ b/src/ball.zig
@@ -3,21 +3,44 @@ const utils = @import("utils.zig");
const w4 = @import("wasm4.zig");
pub const Ball = struct {
+ // position of the top left corner
x: f64,
y: f64,
- dx: f64,
- dy: f64,
+ vx: f64,
+ vy: f64,
pub fn draw(self: Ball) void {
var y = @floatToInt(u8, std.math.round(self.y));
var x = @floatToInt(u8, std.math.round(self.x));
- w4.DRAW_COLORS.* = 0x4321;
+ w4.DRAW_COLORS.* = 0x2400;
w4.blit(&ball, x, y, ball_width, ball_height, ball_flags);
}
pub fn resetRound(self: *Ball, side: utils.side) void {
self.x = @intToFloat(f64, utils.startingX[@enumToInt(side)] + 4);
self.y = 160 - 32 - 8;
- self.dx = 0;
- self.dy = 0;
+ self.vx = 0;
+ self.vy = -250;
+ }
+ pub fn update(self: *Ball) void {
+ self.vy += utils.gravity;
+ self.x += self.vx * utils.frequency;
+ self.y += self.vy * utils.frequency;
+ // collisions handling
+ if (self.x < 0) { // left wall
+ self.vx = -self.vx * utils.bounce;
+ self.x = 0;
+ }
+ if (self.x >= 160 - ball_width) { // right wall
+ self.vx = -self.vx * utils.bounce;
+ self.x = 160 - ball_width - 1;
+ }
+ if (self.y < 0) { // ceiling
+ self.vy = -self.vy * utils.bounce;
+ self.y = 0;
+ }
+ if (self.y >= 160 - ball_height) { // floor
+ self.vy = 0;
+ self.y = 160 - ball_height;
+ }
}
};
diff --git a/src/game.zig b/src/game.zig
index 2f3dfcd..01e3dc4 100644
--- a/src/game.zig
+++ b/src/game.zig
@@ -12,9 +12,9 @@ pub const Game = struct {
playerSide: utils.side = undefined,
pub fn draw(self: *Game) void {
- self.ball.draw();
self.brothers[0].draw();
self.brothers[1].draw();
+ self.ball.draw();
// draw the net
w4.DRAW_COLORS.* = 0x42;
w4.rect(78, 100, 4, 61);
@@ -34,5 +34,6 @@ pub const Game = struct {
self.gamepads[1].update(w4.GAMEPAD2.*);
self.brothers[0].update(self.gamepads[0]);
self.brothers[1].update(self.gamepads[1]);
+ self.ball.update();
}
};
diff --git a/src/utils.zig b/src/utils.zig
index bb9eb13..6f1e850 100644
--- a/src/utils.zig
+++ b/src/utils.zig
@@ -1,4 +1,5 @@
//----- Physics ---------------------------------------------------------------
+pub const bounce: f64 = 0.7; // energy dispersion when bouncing
pub const gravity: f64 = 9.807; // m/s²
pub const scale: f64 = 1.0 / 30.0; // 30 pixels == 1m
pub const frequency: f64 = 1.0 / 60.0; // 60 fps