From a9e560d2aa3dea43a6a9f7f64a95e9d9de6cb38b Mon Sep 17 00:00:00 2001 From: Julien Dessaux Date: Sun, 7 May 2023 23:42:01 +0200 Subject: 2020-20 part 2 in haskell --- 2020/20-Jurassic_Jigsaw/second.hs | 216 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 216 insertions(+) create mode 100644 2020/20-Jurassic_Jigsaw/second.hs (limited to '2020') diff --git a/2020/20-Jurassic_Jigsaw/second.hs b/2020/20-Jurassic_Jigsaw/second.hs new file mode 100644 index 0000000..0990e4f --- /dev/null +++ b/2020/20-Jurassic_Jigsaw/second.hs @@ -0,0 +1,216 @@ +-- requires cabal install --lib megaparsec parser-combinators +module Main (main) where + +import Control.Monad (mapM_, void, when) +import Data.List (elemIndex, foldl', intercalate, intersect, transpose) +import Data.Maybe (catMaybes, fromJust, isJust) +import Data.Map qualified as M +import Data.Void (Void) +import Text.Megaparsec +import Text.Megaparsec.Char +import System.Exit (die) + +exampleExpectedOutput = 273 + +type TileID = Int +type Edge = [Bool] +type Image = [Edge] +data Tile = Tile { tileID :: TileID + , image :: Image + , edgesPermutations :: [Edge] + } +type Input = [Tile] + +type Parser = Parsec Void String + +parseInt :: Parser Int +parseInt = do + n <- some digitChar + return $ read n + +parseLine :: Parser Edge +parseLine = do + elts <- some (char '#' <|> char '.') + void $ char '\n' + return $ map (== '#') elts + +parseTile :: Parser Tile +parseTile = do + void $ string "Tile " + n <- parseInt + void $ string ":\n" + image <- some parseLine + let edges = [head image, last image, map head image, map last image] + inverted = map reverse edges + return $ Tile n image (edges ++ inverted) + +parseInput' :: Parser Input +parseInput' = do + tiles <- some $ parseTile <* (optional $ char '\n') + void eof + return tiles + +parseInput :: String -> IO Input +parseInput filename = do + input <- readFile filename + case runParser parseInput' filename input of + Left bundle -> die $ errorBundlePretty bundle + Right input' -> return input' + +oneCornerTopLeftOriented :: [Tile] -> Tile +oneCornerTopLeftOriented tiles = topLeftOrientation $ (map fst . filter ((== 4) . snd) $ map matchingEdges tiles) !! 0 + where + matchingEdges :: Tile -> (Tile, Int) + matchingEdges tile = (tile, sum $ map (matches tile) tiles) + matches :: Tile -> Tile -> Int + matches Tile{tileID=a, image=_, edgesPermutations=e} Tile{tileID=b, image=_, edgesPermutations=f} + | a == b = 0 + | otherwise = length $ intersect e f + topLeftOrientation :: Tile -> Tile + topLeftOrientation Tile{tileID=tID, image=img, edgesPermutations=e} = case (leftMatches, topMatches) of + (False, False) -> Tile tID img e + (False, True) -> Tile tID (rotateRight img) e + (True, False) -> Tile tID (rotateLeft img) e + (True, True) -> Tile tID (rotateRight $ rotateRight img) e + where + leftMatches = or $ map (edgeMatch tID (map head img)) tiles + topMatches = or $ map (edgeMatch tID (head img)) tiles + edgeMatch :: TileID -> Edge -> Tile -> Bool + edgeMatch i e tile + | i == tileID tile = False + | otherwise = isJust $ elemIndex e (edgesPermutations tile) + +orientToMatchLeft :: Edge -> Image -> Image +orientToMatchLeft edge img = rotateLeft . orientToMatchTop (reverse edge) $ rotateRight img -- it took me a long time to find out I needed to reverse the edge! + +orientToMatchTop :: Edge -> Image -> Image +orientToMatchTop edge img + | edge == head img = img -- top is top + | redg == head img = map reverse img -- top is reverse top + | edge == head timg = timg -- top is left + | redg == head timg = map reverse timg -- top is reverse left + | edge == head rimg = rimg -- top is bottom + | redg == head rimg = map reverse rimg -- top is reverse bottom + | edge == head rtimg = rtimg -- top is right + | redg == head rtimg = map reverse rtimg -- top is reverse right + where + redg = reverse edge + timg = transpose img + rimg = reverse img + rtimg = reverse timg + +buildTileGrid :: [[Tile]] -> M.Map TileID Tile -> [[Tile]] +buildTileGrid tiles tilesMap + | M.size tilesMap == 0 = tiles + | isJust nextTileToTheRight = buildTileGrid ((init tiles) ++ [(last tiles) ++ [fromJust nextTileToTheRight]]) (M.delete (tileID $ fromJust nextTileToTheRight) tilesMap) + | otherwise = buildTileGrid (tiles ++ [[nextTileBellow]]) (M.delete (tileID nextTileBellow) tilesMap) + where + lastPlacedTile :: Tile + lastPlacedTile = last $ last tiles + firstOnLastLine :: Tile + firstOnLastLine = head $ last tiles + nextTileToTheRight :: Maybe Tile + nextTileToTheRight = case filter (edgeMatch rightEdge) (M.elems tilesMap) of + [] -> Nothing + [a] -> Just (orientedOnTheLeft a) + where + orientedOnTheLeft :: Tile -> Tile + orientedOnTheLeft Tile{tileID=tid, image=img, edgesPermutations=e} = Tile{tileID=tid, image=orientToMatchLeft rightEdge img, edgesPermutations=e} + rightEdge :: Edge + rightEdge = map last $ image lastPlacedTile + nextTileBellow :: Tile + nextTileBellow = orientedOnTop . head $ filter (edgeMatch bottomEdge) (M.elems tilesMap) + where + orientedOnTop :: Tile -> Tile + orientedOnTop Tile{tileID=tid, image=img, edgesPermutations=e} = Tile{tileID=tid, image=orientToMatchTop bottomEdge img, edgesPermutations=e} + bottomEdge :: Edge + bottomEdge = last . image $ firstOnLastLine + edgeMatch :: Edge -> Tile -> Bool + edgeMatch e tile = isJust $ elemIndex e (edgesPermutations tile) + +cropImage :: Image -> Image +cropImage = tail . init . transpose . tail . init . transpose + +assembleLines :: [Image] -> Image +assembleLines images + | length (images !! 0) == 0 = [] + | otherwise = (concat $ map head images) : (assembleLines $ map tail images) + +rotateLeft :: Image -> Image +rotateLeft = reverse . transpose + +rotateRight :: Image -> Image +rotateRight = transpose . reverse + +monster :: Image +monster = [[ False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False ] + ,[ True, False, False, False, False, True, True, False, False, False, False, True, True, False, False, False, False, True, True, True ] + ,[ False, True, False, False, True, False, False, True, False, False, True, False, False, True, False, False, True, False, False, False ]] + +countMonsters :: Bool -> Image -> Int +countMonsters goDown i = --(if length z1 < length monster + -- then 0 + -- else if length (z2 !! 0) < length (monster !! 0) + -- then 0 + -- else if match then 1 else 0 + (if match then 1 else 0) + nexts + where + z1 :: [(Edge, Edge)] + z1 = zip i monster + z2 :: [[(Bool, Bool)]] + z2 = map (\(e, e') -> zip e e') $ z1 + match :: Bool + match = and $ map (and . map matchOne) z2 + matchOne :: (Bool, Bool) -> Bool + matchOne (_, False) = True + matchOne (i, True) = i + nexts :: Int + nexts = (if goDown && length i > 3 then (countMonsters True $ tail i) else 0) + (if length (i !! 0) > 20 then countMonsters False $ map tail i else 0) + +compute :: Input -> Int +compute tiles = spots - (monsters * 15) + where + topLeftTile :: Tile + topLeftTile = oneCornerTopLeftOriented tiles + tilesMap :: M.Map TileID Tile + tilesMap = M.delete (tileID topLeftTile) (M.fromList $ zip (map tileID tiles) tiles) + imagesGrid :: [[Image]] + imagesGrid = map (map image) $ buildTileGrid [[topLeftTile]] tilesMap + croppedImages :: [[Image]] + croppedImages = map (map cropImage) imagesGrid + assembledImage :: Image + assembledImage = concat $ map assembleLines croppedImages + permutations :: [Image] + permutations = let r1 = rotateRight assembledImage + r2 = rotateRight r1 + r3 = rotateRight r2 + rotations = [assembledImage, r1, r2, r3] + inverted = map reverse rotations + in rotations ++ inverted + monsters :: Int + monsters = sum $ map (countMonsters True) permutations + spots :: Int + spots = length . filter id $ concat assembledImage + +main :: IO () +main = do + example <- parseInput "example" + --mapM_ (printImage . image) $ corners example + --let topLeftTile = oneCornerTopLeftOriented example + -- tilesMap = M.delete (tileID topLeftTile) (M.fromList $ zip (map tileID example) example) + -- imagesGrid = map (map image) $ buildTileGrid [[topLeftTile]] tilesMap + -- croppedImages = map (map cropImage) imagesGrid + -- assembledImage = concat $ map assembleLines croppedImages + -- permutations = let r1 = rotateRight assembledImage + -- r2 = rotateRight r2 + -- r3 = rotateRight r3 + -- rotations = [assembledImage, r1, r2, r3] + -- inverted = map reverse rotations + -- in rotations ++ inverted + --printImage assembledImage + let exampleOutput = compute example + when (exampleOutput /= exampleExpectedOutput) (die $ "example failed: got " ++ show exampleOutput ++ " instead of " ++ show exampleExpectedOutput) + input <- parseInput "input" + print $ compute input + --where + -- printImage img = mapM_ print $ map (map (\x -> if x then '#' else '.')) img -- cgit v1.2.3