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-rw-r--r-- | 2024/15-Warehouse_Woes/second.hs | 164 |
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diff --git a/2024/15-Warehouse_Woes/second.hs b/2024/15-Warehouse_Woes/second.hs new file mode 100644 index 0000000..5f5f948 --- /dev/null +++ b/2024/15-Warehouse_Woes/second.hs @@ -0,0 +1,164 @@ +-- requires cabal install --lib megaparsec parser-combinators heap vector +module Main (main) where + +import Control.Monad (void, when) +import Data.Functor +import qualified Data.List as L +import qualified Data.Vector as V +import Data.Void (Void) +import Text.Megaparsec +import Text.Megaparsec.Char + +exampleExpectedOutput = 9021 + +data Tile = Wall | Box | Lbox | Rbox | Floor | Robot deriving (Eq, Show) +type Line = V.Vector Tile +type Warehouse = V.Vector Line +data Op = N | S | E | W deriving (Eq, Show) +data Input = Input Warehouse [Op] deriving Show + +type Parser = Parsec Void String + +parseTile :: Parser Tile +parseTile = char '#' $> Wall + <|> char 'O' $> Box + <|> char '.' $> Floor + <|> char '@' $> Robot + +parseLine :: Parser Line +parseLine = do + line <- some parseTile <* eol + return $ V.generate (length line) (line !!) + +parseOp :: Parser Op +parseOp = char '^' $> N + <|> char 'v' $> S + <|> char '>' $> E + <|> char '<' $> W + +parseInput' :: Parser Input +parseInput' = do + line <- some parseLine <* eol + ops <- some (parseOp <* optional eol) <* eof + return $ Input (V.generate (length line) (line !!)) ops + +parseInput :: String -> IO Input +parseInput filename = do + input <- readFile filename + case runParser parseInput' filename input of + Left bundle -> error $ errorBundlePretty bundle + Right input' -> return input' + +type Coord = (Int, Int) + +next :: Coord -> Op -> Coord +next (x, y) N = (x, y-1) +next (x, y) S = (x, y+1) +next (x, y) E = (x+1, y) +next (x, y) W = (x-1, y) + +showWarehouse :: Warehouse -> String +showWarehouse w = V.foldl' showOne [] w +showOne acc line = acc ++ (V.foldl' showTile [] line) ++ "\n" +showTile acc Wall = acc ++ "#" +showTile acc Lbox = acc ++ "[" +showTile acc Rbox = acc ++ "]" +showTile acc Floor = acc ++ "." +showTile acc Robot = acc ++ "@" +showTile acc Box = acc ++ "O" + +compute :: Input -> Int +compute (Input warehouse ops) = V.ifoldl' scoreBoxes 0 warehouse'' + where + scoreBoxes :: Int -> Int -> Line -> Int + scoreBoxes acc y line = V.ifoldl' (scoreBox y) acc line + scoreBox :: Int -> Int -> Int -> Tile -> Int + scoreBox y acc x Lbox = acc + 100 * y + x + scoreBox _ acc _ _ = acc + warehouse'' = fst $ L.foldl' step (warehouse', start) ops + step :: (Warehouse, Coord) -> Op -> (Warehouse, Coord) + step a@(w, r@(x, y)) op | t == Wall = a + | t == Lbox = case push w r' op of + Just w' -> (w', r') + Nothing -> a + | (op == N || op == S) && t == Rbox = case push w (x'-1, y') op of -- we want to always push boxes from their left side to reduce push cases + Just w' ->(w', r') + Nothing -> a + | t == Rbox = case push w (x', y') op of + Just w' -> (w', r') + Nothing -> a + | otherwise = (w, (x', y')) + where + r'@(x', y') = next r op + t = w V.! y' V.! x' + push :: Warehouse -> Coord -> Op -> Maybe Warehouse + push w r@(x, y) op | t == Wall = Nothing + | (op == N || op == S) && tr == Wall = Nothing + | (op == N || op == S) && t == Lbox = case push w (x, y') op of -- pushing a boxes that matches ours + Just w' -> let l1 = w' V.! y + l1' = l1 V.// [(x, Floor), (x+1, Floor)] + l2 = w' V.! y' + l2' = l2 V.// [(x, Lbox), (x+1, Rbox)] + in Just (w' V.// [(y, l1'), (y', l2')]) + Nothing -> Nothing + | (op == N || op == S) && t == Rbox = case push w (x-1, y') op of + Just w' -> if tr == Lbox then case push w' (x+1, y') op of -- are we pushing two boxes? + Just w'' -> let l1 = w'' V.! y + l1' = l1 V.// [(x, Floor), (x+1, Floor)] + l2 = w'' V.! y' + l2' = l2 V.// [(x, Lbox), (x+1, Rbox)] + in Just (w'' V.// [(y, l1'), (y', l2')]) + Nothing -> Nothing + else let l1 = w' V.! y -- or just one on our left + l1' = l1 V.// [(x, Floor), (x+1, Floor)] + l2 = w' V.! y' + l2' = l2 V.// [(x, Lbox), (x+1, Rbox)] + in Just (w' V.// [(y, l1'), (y', l2')]) + Nothing -> Nothing + | (op == N || op == S) && tr == Lbox = case push w (x+1, y') op of -- or just one on our right + Just w' -> let l1 = w' V.! y + l1' = l1 V.// [(x, Floor), (x+1, Floor)] + l2 = w' V.! y' + l2' = l2 V.// [(x, Lbox), (x+1, Rbox)] + in Just (w' V.// [(y, l1'), (y', l2')]) + Nothing -> Nothing + | (op == N || op == S) = let l1 = w V.! y -- free space + l1' = l1 V.// [(x, Floor), (x+1, Floor)] + l2 = w V.! y' + l2' = l2 V.// [(x, Lbox), (x+1, Rbox)] + in Just (w V.// [(y, l1'), (y', l2')]) + | t == Lbox || t == Rbox = case push w (x', y) op of -- East-West movements are simpler + Just w' -> let l = w' V.! y + l' = l V.// [(x, Floor), (x', to)] + in Just (w' V.// [(y, l')]) + Nothing -> Nothing + | otherwise = let l = w V.! y -- free space + l' = l V.// [(x, Floor), (x', to)] + in Just (w V.// [(y, l')]) + where + (x', y') = next r op + t = w V.! y' V.! x' + tr = w V.! y' V.! (x'+1) + to = w V.! y V.! x + start = V.ifoldl' findRobot (0, 0) warehouse' + findRobot :: (Int, Int) -> Int -> Line -> (Int, Int) + findRobot (0, _) y line = (V.ifoldl' findRobotInLine 0 line, y) + findRobot a _ _ = a + findRobotInLine :: Int -> Int -> Tile -> Int + findRobotInLine 0 x Robot = x + findRobotInLine a _ _ = a + wideWidth = 2 * V.length (warehouse V.! 0) + warehouse' = V.map widen warehouse + widen line = V.ifoldl' widenOne (V.replicate wideWidth Floor) line + widenOne acc x Wall = acc V.// [(2*x, Wall), (2*x+1, Wall)] + widenOne acc x Box = acc V.// [(2*x, Lbox), (2*x+1, Rbox)] + widenOne acc x Robot = acc V.// [(2*x, Robot)] + widenOne acc _ _ = acc + +main :: IO () +main = do + example <- parseInput "example2" + let exampleOutput = compute example + when (exampleOutput /= exampleExpectedOutput) (error $ "example failed: got " ++ show exampleOutput ++ " instead of " ++ show exampleExpectedOutput) + input <- parseInput "input" + print $ compute input |